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|Platform(s)||Virtual Console, NES|
NA September, 1987
EU December 13, 1988
NA/EU November 16, 2007
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
Finally, it's here! Double Dribble, the basketball game you've dreamed of. The first home game with 5 on 5, full court, board-banging action. A contest with graphics so real, they'll knock your high-tops off. Ready to captain your team to the title, you bolt into the arena with electricity in your fingers and ice in your veins. Intensity builds. The crowd roars. The game is yours to win or lose. But to win you'll need speed in the lane, touch for three-pointers, muscle to power past picks, and the skill to crash the glass. And, if you break free underneath - watch out! Because now you can power home a rim-rockin' slam! So pull up your shorts and take a deep breath. It's crunch time. Time to show your stuff!
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Double Dribble since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|