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Double Dungeons
Double Dungeons | |
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Developer(s) | Nippon Computer Systems |
Publisher(s) | NEC Interchannel |
Platform(s) | Virtual Console, TurboGrafx-16 |
Release date(s) | TurboGrafx-16 JP September 29, 1989 NA 1989 Virtual Console EU March 9, 2007 NA March 12, 2007 AUS July 13, 2007 |
Genre(s) | Role-playing |
Mode(s) | Single-player, Co-op (2) |
Input methods | Wii Remote |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Double Dungeons players select from 22 levels, earning gold and experience by killing enemies. The last level is not accessible until the player beats the others. This gold can be used to buy items and weapons at a shop, or rest at an inn, while the experience points help to raise the player's level. The player(s) cannot die, but are sent back to the start of the dungeon if they lose in battle. The two-player split-screen mode is co-op.
Problems
There are no reported problems with this title.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Double Dungeons since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.5-1722 | Windows 8 | Intel Core 2 Duo T7100 @ 1.8 GHz | Mobile Intel 965 Express Chipset | No problems. | Jogait |
Gameplay Videos
- Nippon Computer Systems (Developer)
- NEC Interchannel (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 1989 (Initial release year)
- Role-playing (Genre)
- Single-player (Game mode)
- Co-op (Game mode)
- 2 (Players supported)
- Wii Remote (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested
- Untested for 10000+ revisions
- Virtual Console games
- TurboGrafx-16 games