Cubivore: Survival of the Fittest

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Cubivore: Survival of the Fittest
Developer(s) Saru Brunei, Intelligent Systems
Publisher(s) JP Nintendo
NA Atlus
Platform(s) GameCube
Release date(s) JP February 21, 2002
NA November 5, 2002
Genre(s) Action-adventure
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Cubivore: Survival of the Fittest
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Cubivore: Survival of the Fittest (aka Doubutsu Banchou in Japan) is an action adventure video game developed by Saru Brunei and published by Nintendo in Japan on February 21, 2002 and by Atlus in North America on November 10, 2002 for the Nintendo GameCube video game console.


Screen Shifted Left

When using 16:9 mode the display is shifted to the left showing a black bar on the right hand side. This can be corrected by setting External Frame Buffer to Virtual. Fixed with Hybrid XFB in 5.0-5874.


16:9 Aspect Ratio Fix

The built-in Widescreen Hack causes the background to appear pillar-boxed, and menu text to be misaligned. The following AR code works as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code.


0434AEAC 3FE38E39
0434AECC 3FE38E39


This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Cubivore: Survival of the Fittest since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-11518 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7420 Mac OS X 10.6.7 Intel Core i3 @3.2GHz ATI Radeon HD 5670 Works perfectly, never saw it dip below 100% speed.
4.0-2014 Windows 7 Intel Core i7 @ 4GHz NVIDIA GeForce GTX 650 Ti Again, runs perfectly, but does not center properly in windowed mode, nor fullscreen mode with the aspect ratio set to Force 16:9 and Stretch to Window.
4.0-4667 Ubuntu 14.10 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 650 Perfect with default settings. Displays off-center in aspect ratio Force 16:9 without XFB: Virtual. Nothing appears to display incorrectly with Texture Cache Accuracy: Fast. I didn't notice a single issue with gameplay, HLE works great and the game runs at constant 100% speed. Played through five or six zones without any problems. Xerxes
5.0-1127 Windows 10 Intel Core i7-3930K @ 3.8GHz NVIDIA GeForce GTX 780 Game runs perfectly with no issues, though in addition to setting XFB to Virtual I needed to set ForceProgressive to True in the Video_Hacks section of the game config. Additionally, I found a widescreen AR code that works perfectly. Techjar

Gameplay Videos