Dragon Ball: Revenge of King Piccolo
|Dragon Ball: Revenge of King Piccolo
|Dragon Ball Z
|JP July 23, 2009
NA October 20, 2009
EU October 23, 2009
AUS October 30, 2009
|Platform, Adventure, Anime
|Single-player, Multiplayer (2)
|Wii Remote + Nunchuk, Classic Controller, GameCube Controller
Dragon Ball: Revenge of King Piccolo, released in Japan as Dragon Ball: World's Greatest Adventure, is a video game based on the anime and manga series Dragon Ball.
Controller Map Overlap
Dragon Ball: Revenge of King Piccolo is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
This game requires the External Frame Buffer (XFB) to be on and set to either Virtual or Real to avoid flickering - flipping between normal game video and solid black every other frame. Virtual XFB is set by default in the GameINI, but if you open the graphics configuration window while the game is running, the GUI settings will override the GameINI and this problem may occur.
Corrected with Hybrid XFB in.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Dragon Ball: Revenge of King Piccolo since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Intel Core i5-3570K @ 3.4 GHz
|NVIDIA GeForce GTX 1070
|Game plays very well. Sometimes get lines on 2D objects at higher resolutions. 1x IR looks perfect.