Dragon Ball: Revenge of King Piccolo: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:DragonBallRevengeOfKingPiccolo.jpg|300px|Dragon Ball: Revenge of King Piccolo]]
|image     = [[File:DragonBallRevengeOfKingPiccolo.jpg|300px]]
|developer     = Media.Vision
|developer = Media.Vision
|publisher     = Bandai
|publisher = Bandai Games
|released     = {{vgrelease|JP=July 23, 2009|NA=October 20, 2009|EU=October 23, 2009|AUS=October 30, 2009}}
|series    = Dragon Ball Z
|series        = ''Dragon Ball''
|released = {{vgrelease|JP=July 23, 2009|NA=October 20, 2009|EU=October 23, 2009|AUS=October 30, 2009}}
|genre         = Platform, Adventure
|genre     = Platform, Adventure, Anime
|modes         = Single-Player, Multiplayer
|modes     = Single-player, Multiplayer (2)
|input         = Wii Remote, Nunchuk, GameCube Controller
|input     = Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|input        = http://forums.dolphin-emu.org/Thread-wii-dragon-ball-revenge-of-king-piccolo
|forumlink = http://forums.dolphin-emu.org/Thread-wii-dragon-ball-revenge-of-king-piccolo
}}
}}


'''''Dragon Ball: Revenge of King Piccolo''''', released in Japan as '''''Dragon Ball: World's Greatest Adventure''''', is a video game based on the anime and manga series ''Dragon Ball''. It was developed by Media.Vision and published by Namco Bandai under the Bandai label. It was released in Japan on July 23, 2009, in Australia on October 15, 2009 and in North America on October 20, 2009. It will be released in Europe sometime in Autumn.
'''''Dragon Ball: Revenge of King Piccolo''''', released in Japan as '''''Dragon Ball: World's Greatest Adventure''''', is a video game based on the anime and manga series ''Dragon Ball''.
 
== Emulation Information ==
{{Problems/Controller Map Overlap}}


== Problems ==
== Problems ==
===Black Textures===
{{Problems|{{#vardefineecho:problems|
Characters will be rendered with black textures. Must use OpenGL plug-in and use the configuration below.
 
=== <s>Flickering</s> ===
This game requires the External Frame Buffer (XFB) to be on and set to either Virtual or Real to avoid flickering - flipping between normal game video and solid black every other frame. Virtual XFB is set by default in the GameINI, but if you open the graphics configuration window while the game is running, the GUI settings will override the GameINI and this problem may occur.
 
Corrected with Hybrid XFB in {{revision|5.0-5874}}.
 
}}}}


== Configuration ==
== Configuration ==
{{Config
{{Config
|efbcopy                  = Texture
|efbcopynotes              = Fix texture issues. Without this, all players will have multiple texture clones
|xfbnotes                  = Fix constant flickering.
|xfb                      = Real
|accuratetexturecache      = Position 4
|accuratetexturecachenotes = Fix player textures. Without this, all players will have black or corrupted textures
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4632|****}}
{{VersionCompatibilityVersion|4632|***|Game crash not verified, but CPU bug should still be there.}}
{{VersionCompatibilityVersion|4.0.2|***|Verified game crash during the game}}
{{VersionCompatibilityVersion|5.0|****|Game Crash fixed sometime before release}}
{{VersionCompatibilityVersion|5.0-5874|*****|XFB flickering resolved}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5.0-424|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.4GHz|GPU=NVIDIA GeForce GTX 1070|result=Game plays very well.  Sometimes get lines on 2D objects at higher resolutions.  1x IR looks perfect.|tester=JMC4789}}
{{testing/end}}
{{testing/end}}


==Gameplay Videos==
== Gameplay Videos ==
{{YouTube|pvV9xc9rSSU|DOLPHIN: Dragon Ball: The revenge of king Piccolo wii at Fullspeed december 2009|br}}
{{VideoGallery
|vid1=SUfCaV7-MSc|cap1=Dolphin Emulator 4.0.1 - Dragon Ball: Revenge of King Piccolo (1080p HD) - Nintendo Wii
|vid2=TDLwe3qtrE0|cap2=(WII Emulator) Dolphin 5.0-202-DX12 Dragon Ball: Revenge of King Piccolo (1080p)
|vid3=rA-739QS8_Q|cap3=Dragon Ball: Revenge of King Piccolo - Dolphin Emulator 5.0-10432 [1080p HD] - Nintendo Wii
|vid4=TqdIuqduTQs|cap4=Dragon Ball: Revenge of King Piccolo - NVIDIA SHIELD Android TV - Dolphin Emulator 5.0-10222 - Wii
}}


{{Navigation Dragon Ball}}
{{Navigation/Dragon Ball}}


[[Category:Platform games]]
[[Category:Wii games]]
[[Category:Wii games]]

Revision as of 21:09, 31 January 2020

Dragon Ball: Revenge of King Piccolo
DragonBallRevengeOfKingPiccolo.jpg
Developer(s) Media.Vision
Publisher(s) Bandai Games
Series Dragon Ball Z
Platform(s) Wii
Release date(s) JP July 23, 2009
NA October 20, 2009
EU October 23, 2009
AUS October 30, 2009
Genre(s) Platform, Adventure, Anime
Mode(s) Single-player, Multiplayer (2)
Input methods Wii Remote + Nunchuk, Classic Controller, GameCube Controller
Compatibility 5Stars5.pngEdit rating: Dragon Ball: Revenge of King Piccolo
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Dragon Ball: Revenge of King Piccolo, released in Japan as Dragon Ball: World's Greatest Adventure, is a video game based on the anime and manga series Dragon Ball.

Emulation Information

Controller Map Overlap

Dragon Ball: Revenge of King Piccolo is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.

Problems

Flickering

This game requires the External Frame Buffer (XFB) to be on and set to either Virtual or Real to avoid flickering - flipping between normal game video and solid black every other frame. Virtual XFB is set by default in the GameINI, but if you open the graphics configuration window while the game is running, the GUI settings will override the GameINI and this problem may occur.

Corrected with Hybrid XFB in 5.0-5874.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Dragon Ball: Revenge of King Piccolo since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
5.0-424 Windows 10 Intel Core i5-3570K @ 3.4GHz NVIDIA GeForce GTX 1070 Game plays very well. Sometimes get lines on 2D objects at higher resolutions. 1x IR looks perfect. JMC4789

Gameplay Videos