Dragon Ball Z: Budokai

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Dragon Ball Z: Budokai
Developer(s) Dimps
Publisher(s) NA Atari
JP/EU Bandai Games
Series Dragon Ball Z, Budokai Tenkaichi
Platform(s) GameCube
Release date(s) JP November 28, 2003
NA October 28, 2003
EU November 14, 2003
Genre(s) Fighting, Anime
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Dragon Ball Z: Budokai
See also...

Dolphin Forum thread
Open Issues
Search Google
Wikipedia page

Dragon Ball Z: Budokai (aka Dragon Ball Z in Japan) is the first game of the Budokai series of fighting games based on the Dragon Ball media franchise. Released on the GameCube with additional cel-shaded graphics.


Interlaced Output

Dragon Ball Z: Budokai forces interlaced rendering causing its output to jitter vertically. Dolphin doesn't currently support interlaced output and attempts to convert all output to be rendered progressively. When progressive rendering can't be forced, delinterlacing doesn't occur appropriately, causing output to shift up a row for one frame and back down on the next. Refer to issue 10473.

As a workaround for this game, there's a deinterlacing Gecko Code available at the Enhancements section further below.


No configuration changes are known to affect compatibility for this title.


Deinterlacing Fix Gecko Code


$Deinterlacing Fix
003CB228 00000000

Version Compatibility

The graph below charts the compatibility with Dragon Ball Z: Budokai since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-21734 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r5960 Windows 7 Intel Core i7-930 @ 3.53 GHz ATI Radeon HD 5770 Nearly Perfect
r6452 Windows 7 Intel Core i5-430M @ 2.26 GHz ATI Radeon HD 5730 Very good (50/50 frames in HDD)
r7257 Windows 7 Intel Core i7-860 ATI Radeon HD 5770 Perfect 60FPS, no graphical problems, only some occasional crackling in the sound. ThatLuciano
3.0 Windows 7 Intel Celeron E3300 @ 3.5 GHz NVIDIA GeForce GT 240 Perfect, 60FPS all the time EliasYFGM
3.0-733 Ubuntu 12.04 AMD FX 6100 @ 3.3 GHz NVIDIA GeForce GTX 560 Ti Almost Perfect, 50FPS all the time but sounds kinda crappy. Have to choose pulse or OpenAL Shini
4.0 Windows Intel Core 2 Quad Q9450 @ 3.4 GHz AMD Radeon HD 6950 Dragonball Z Budokai HD Widescreen Hack Spartacus
4.0.2 Windows 7 AMD E-350 @ 1.84 GHz AMD Radeon HD 6310 Half Playable:60FPS in menus, 25~50FPS in Gameplay, 1.5X native, No sound Dark.H
4.0-4693 Xubuntu 14.04 AMD A10-5800K AMD Radeon 7660D 60FPS, Vanilla Settings( exception of fast depth calculation ) Screen shakes, and no sound. Only music plays (exception of intro music) iBloodLust
5.0-3185 Windows 10 Intel Celeron Processor N3050 Intel HD Graphics (Unnespecific version) Nearly Perfect, around 45/50 FPS, no graphical problems, just some sound errors, sounds unsync sometimes. In saiyan saga, in Vegeta's fight, my computer lags and then freezes!. Native x2 Cesar24

Gameplay Videos