Dragon Ball Z: Budokai
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Dragon Ball Z: Budokai | |
---|---|
Developer(s) | Dimps |
Publisher(s) | NA/AU Atari JP/EU Bandai Games |
Series | Dragon Ball Z, Budokai Tenkaichi |
Platform(s) | GameCube |
Release date(s) | JP November 28, 2003 NA October 28, 2003 EU November 14, 2003 |
Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Dragon Ball Z: Budokai is the first game of the Budokai series of fighting games based on the Dragon Ball media franchise. Released on the GameCube with additional cel-shaded graphics.
Problems
Crackling sound
The sound occasionally cracks, usually during cutscenes where the sound gets to a high pitch.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Scaled EFB Copy | On | |
Store EFB Copies to Texture Only | On |
Version Compatibility
The graph below charts the compatibility with Dragon Ball Z: Budokai since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r5960 | Windows 7 | Intel Core i7-930 @ 3.53GHz | ATI Radeon HD 5770 | Nearly Perfect | |
r6452 | Windows 7 | Intel Core i5-430M | ATI Radeon HD 5730 | Very good (50/50 frames in HDD) | |
r7257 | Windows 7 | Intel Core i7-860 | ATI Radeon HD 5770 | Perfect 60FPS, no graphical problems, only some occasional crackling in the sound. | ThatLuciano |
3.0 | Windows 7 | Intel Celeron E3300 @ 3.5GHz | NVIDIA GeForce GT 240 | Perfect, 60FPS all the time | EliasYFGM |
3.0-733 | Ubuntu 12.04 | AMD FX 6100 @ 3.3GHz | NVIDIA GeForce GTX 560 Ti | Almost Perfect, 50FPS all the time but sounds kinda crappy. Have to choose pulse or OpenAL | Shini |
4.0 | Windows | Intel Core 2 Quad Q9450 @ 3.4GHz | AMD Radeon HD 6950 | Dragonball Z Budokai HD Widescreen Hack | Spartacus |
4.0.2 | Windows 7 | AMD E-350 @ 1.84GHz | AMD Radeon HD 6310 | Half Playable:60FPS in menus, 25~50FPS in Gameplay, 1.5X native, No sound | Dark.H |
4.0-4693 | Xubuntu 14.04 | AMD A10-5800K | AMD Radeon 7660D | 60FPS, Vanilla Settings( exception of fast depth calculation ) Screen shakes, and no sound. Only music plays (exception of intro music) | iBloodLust |
Gameplay Videos
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Categories:
- Dimps (Developer)
- North America (Release region)
- Atari (Publisher)
- Japan (Release region)
- Europe (Release region)
- Bandai Games (Publisher)
- Dragon Ball Z (Series)
- Budokai Tenkaichi (Series)
- 2003 (Initial release year)
- Fighting (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Scaled EFB Copy (Config Required)
- Store EFB Copies to Texture Only (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (Release): 3.0
- Tested On (GPU): NVIDIA
- Tested On (OS): Linux
- Tested On (CPU): AMD
- Tested On (Release): 4.0
- Tested On (GPU): AMD
- Tested On (Release): 4.0.2
- Untested for 10000+ revisions
- GameCube games