Dragon Ball Z: Budokai 2: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
(RegExp Mass Edit, Template:Problems implementation)
(RegExp Mass Edit, line break cleanup, Template:Navigation fix)
Line 53: Line 53:
|vid4=WC7dRI263-A|cap4=(60 FPS) Dragon Ball Z: Budokai 2 on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid4=WC7dRI263-A|cap4=(60 FPS) Dragon Ball Z: Budokai 2 on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
}}
}}
{{Navigation/Dragon Ball}}
{{Navigation/Dragon Ball}}


[[Category:GameCube games]]
[[Category:GameCube games]]

Revision as of 23:17, 1 December 2016

Dragon Ball Z: Budokai 2
Dragon Ball Z-Budokai 2.jpg
Developer(s) Dimps
Publisher(s) EU Bandai Games
JP/NA/AUS Atari
Series Dragon Ball Z
Platform(s) GameCube
Release date(s) NA December 15, 2004
EU March 18, 2005
AUS April 8, 2005
Genre(s) Fighting
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Dragon Ball Z: Budokai 2
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Go to the next level in the Dragon Ball Z saga. Dragon Ball Z: Budokai 2, released as Dragon Ball Z 2 (ドラゴンボールZ2 Doragon Bōru Zetto Tsū) in Japan, improves upon the first installment by adding an all-new single player mode, new characters and explosive attacks. Experience the new match-ups, character cameos and challenging missions in "Dragon World." Pick your favorite DBZ hero or enemy and take on a friend in "Vs." and "Tournament" modes. If you're really good, you will soon come face-to-face with Buu, the most lethal DBZ villain.

Problems

Screen Shaking

The screen shakes in-game, no fixes yet.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Dragon Ball Z: Budokai 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
2.0 Windows XP Intel Pentium E2180 @ 2GHz NVIDIA GeForce 7100 GS Playable: 60FPS
r7019 Windows 7 AMD Phenom II 555 @ 3.52GHz ATI Radeon HD 5670 Playable: 50FPS
3.5-290 Windows 7 Intel Core i3-2350 @ 2.3GHz NVIDIA GeForce 410M Playable, just one bug audio sync at the beginning (when the file is not generated ShaderCache) Dratal
3.5-367 Windows 7 Intel Core i3-2330 @ 2.2GHz Intel HD Graphics 3000 Playable, BGM audio stops playing: 50~60FPS Oddlyoko2K
3.5-2319 Windows 7 Intel Core i3-2330 @ 2.2GHz Intel HD Graphics 3000 Perfect, BGM audio is fixed. 50~60FPS Oddlyoko2K
4.0 Windows Intel Core 2 Quad Q9450 @ 3.4GHz AMD Radeon HD 6950 Dragon Ball Z Budokai 2 HD Widescreen Hack Spartacus
4.0.2 Windows 8 AMD E-300 @ 1.3GHz AMD Radeon HD 6310 Unplayable 17FPS, Audio cracked SimonStreakio
4.0.2 Windows 7 E350 @ 1.73GHz AMD Radeon HD 6310 Half playable 30~40FPS Dante4K
4.0.2 Windows XP SP3 Intel E5300 @ 3.5GHz ATI Radeon 5750 Plays flawlessly 60FPS at 4x native(2560x2112)& 8x anisotropic filtering DDVIL74
4.0.2 Windows 7 AMD FX-6300 @ 4.1GHz NVIDIA GeForce GTX 750 Ti Plays well at a solid 60 FPS. Occasional graphical glitch where characters may look deformed but does not change game play. Settings: HLE Audio, Direct3D11 2x Resolution, Widescreen hack, 2x AA & 16x anisotropic filtering. Played the game for many hours + beat the story mode without any issues.
4.0-8520 Windows 7 Intel Core i7-3820 @ 3.8GHz NVIDIA GeForce GTX 980 Ti Other from the flicker (fix it one day please) which occurs during the entire game, it is perfect. Everything works as intended and netplay (online) works flawlessly. JohnFromSteam

Gameplay Videos