Dragon Ball Z: Budokai 2
Dragon Ball Z: Budokai 2 | |
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Developer(s) | Dimps |
Publisher(s) | EU Bandai Games JP/NA/AUS Atari |
Series | Dragon Ball Z |
Platform(s) | GameCube |
Release date(s) | NA December 15, 2004 EU March 18, 2005 AUS April 8, 2005 |
Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Go to the next level in the Dragon Ball Z saga. Dragon Ball Z: Budokai 2, released as Dragon Ball Z 2 (ドラゴンボールZ2 Doragon Bōru Zetto Tsū) in Japan, improves upon the first installment by adding an all-new single player mode, new characters and explosive attacks. Experience the new match-ups, character cameos and challenging missions in "Dragon World." Pick your favorite DBZ hero or enemy and take on a friend in "Vs." and "Tournament" modes. If you're really good, you will soon come face-to-face with Buu, the most lethal DBZ villain.
Problems
Screen Shaking
The screen shakes in-game, no fixes yet.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Dragon Ball Z: Budokai 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
2.0 | Windows XP | Intel Pentium E2180 @ 2GHz | NVIDIA GeForce 7100 GS | Playable: 60FPS | |
r7019 | Windows 7 | AMD Phenom II 555 @ 3.52GHz | ATI Radeon HD 5670 | Playable: 50FPS | |
3.5-290 | Windows 7 | Intel Core i3-2350 @ 2.3GHz | NVIDIA GeForce 410M | Playable, just one bug audio sync at the beginning (when the file is not generated ShaderCache) | Dratal |
3.5-367 | Windows 7 | Intel Core i3-2330 @ 2.2GHz | Intel HD Graphics 3000 | Playable, BGM audio stops playing: 50~60FPS | Oddlyoko2K |
3.5-2319 | Windows 7 | Intel Core i3-2330 @ 2.2GHz | Intel HD Graphics 3000 | Perfect, BGM audio is fixed. 50~60FPS | Oddlyoko2K |
4.0 | Windows | Intel Core 2 Quad Q9450 @ 3.4GHz | AMD Radeon HD 6950 | Dragon Ball Z Budokai 2 HD Widescreen Hack | Spartacus |
4.0.2 | Windows 8 | AMD E-300 @ 1.3GHz | AMD Radeon HD 6310 | Unplayable 17FPS, Audio cracked | SimonStreakio |
4.0.2 | Windows 7 | E350 @ 1.73GHz | AMD Radeon HD 6310 | Half playable 30~40FPS | Dante4K |
4.0.2 | Windows XP SP3 | Intel E5300 @ 3.5GHz | ATI Radeon 5750 | Plays flawlessly 60FPS at 4x native(2560x2112)& 8x anisotropic filtering | DDVIL74 |
4.0.2 | Windows 7 | AMD FX-6300 @ 4.1GHz | NVIDIA GeForce GTX 750 Ti | Plays well at a solid 60 FPS. Occasional graphical glitch where characters may look deformed but does not change game play. Settings: HLE Audio, Direct3D11 2x Resolution, Widescreen hack, 2x AA & 16x anisotropic filtering. Played the game for many hours + beat the story mode without any issues. | |
4.0-8520 | Windows 7 | Intel Core i7-3820 @ 3.8GHz | NVIDIA GeForce GTX 980 Ti | Other from the flicker (fix it one day please) which occurs during the entire game, it is perfect. Everything works as intended and netplay (online) works flawlessly. | JohnFromSteam |
Gameplay Videos
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- Dimps (Developer)
- Bandai Games (Publisher)
- Europe (Release region)
- Japan (Release region)
- North America (Release region)
- Australia (Release region)
- Atari (Publisher)
- Dragon Ball Z (Series)
- 2004 (Initial release year)
- Fighting (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (Release): 2.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested On (GPU): Intel
- Tested On (Release): 4.0
- Tested On (GPU): AMD
- Tested On (Release): 4.0.2
- Untested for 10000+ revisions
- GameCube games