Dragon Ball Z: Budokai Tenkaichi 2: Difference between revisions

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|series    = Dragon Ball Z, Budokai Tenkaichi
|series    = Dragon Ball Z, Budokai Tenkaichi
|released  = {{vgrelease|NA=November 19, 2006}}{{vgrelease|JP=January 1, 2007|EU=March 30, 2007|AUS=April 5, 2007}}
|released  = {{vgrelease|NA=November 19, 2006}}{{vgrelease|JP=January 1, 2007|EU=March 30, 2007|AUS=April 5, 2007}}
|genre    = Fighting
|genre    = Fighting, Anime
|modes    = Single-player, Multiplayer (2)
|modes    = Single-player, Multiplayer (2)
|input    = Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|input    = Wii Remote + Nunchuk, Classic Controller, GameCube Controller
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== Emulation Information ==
== Emulation Information ==
=== Wii Remote Doesn't Work ===
{{Problems/Controller Map Overlap}}
This game can use either a GameCube controller or a Wii Remote for control, but the GameCube controller will override the Wii Remote, and give no visual indication. The home button on the Wii Remote will work but nothing else. To play with a Wii Remote, go to "Config" -> "GameCube" and set "Port 1" to "Nothing". Note that the same thing occurs when played on an actual Wii or Wii U console. Refer {{issue|1870}}.


=== Pause Menu ===
=== Pause Menu ===
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


}}}}
}}}}
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7478|OS=Windows 7|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=NVIDIA GeForce GT 525M|result=Foggy environments|tester=}}
{{testing/entry|revision=7478|OS=Windows 7|CPU=Intel Core i5-2410M @ 2.3 GHz|GPU=NVIDIA GeForce GT 525M|result=Foggy environments|tester=}}
{{testing/entry|revision=3.0-161|OS=Windows 7|CPU=Intel Core i5 @ 3.3GHz|GPU=NVIDIA GeForce GT 550 Ti|result=Perfect, runs at full speed|tester=}}
{{testing/entry|revision=3.0-161|OS=Windows 7|CPU=Intel Core i5 @ 3.3 GHz|GPU=NVIDIA GeForce GT 550 Ti|result=Perfect, runs at full speed|tester=}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=Z3Lv1JdEBI0|cap1=Dragon Ball Z Budokai Tenkaichi 2 emulador wii Dolphin on/en intel HD graphics
|vid1=Z3Lv1JdEBI0|cap1=Dragon Ball Z Budokai Tenkaichi 2 emulador wii Dolphin on/en intel HD graphics
|vid2=Hu1r5kM6vGY|cap2=Dragon Ball Z: Budokai Tenkaichi 2 on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo Wii)
|vid2=Hu1r5kM6vGY|cap2=Dragon Ball Z: Budokai Tenkaichi 2 on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo Wii)
|vid3=QItqgdei5DE|cap3=Dragon Ball Z: Budokai Tenkaichi 2 - Dolphin Emulator 5.0-10432 [1080p HD] - Nintendo Wii
|vid4=QThO4cGf2ik|cap4=Dragon Ball Z: Budokai Tenkaichi 2 NVIDIA SHIELD Android TV Dolphin Emulator 5.0-11333 Nintendo Wii
}}
}}
 
{{Navigation/Dragon Ball}}
{{Navigation/Dragon Ball}}


[[Category:Wii games]]
[[Category:Wii games]]

Revision as of 23:14, 5 February 2022

Dragon Ball Z: Budokai Tenkaichi 2
DBZBT2.jpg
Developer(s) Spike
Publisher(s) Namco Bandai Games, Atari
Series Dragon Ball Z, Budokai Tenkaichi
Platform(s) Wii
Release date(s) NA November 19, 2006
JP January 1, 2007
EU March 30, 2007
AUS April 5, 2007
Genre(s) Fighting, Anime
Mode(s) Single-player, Multiplayer (2)
Input methods Wii Remote + Nunchuk, Classic Controller, GameCube Controller
Compatibility 5Stars5.pngEdit rating: Dragon Ball Z: Budokai Tenkaichi 2
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Dragon Ball Z: Budokai Tenkaichi 2, originally published as Dragon Ball Z: Sparking! Neo (ドラゴンボールZ Sparking! NEO Doragon Bōru Zetto Supākingu! Neo) in Japan, is the second installment in the Budokai Tenkaichi series. The game originally featured 129 characters and 16 stages, though the Japanese and PAL Wii versions came with five additional characters (Demon King Piccolo, Cyborg Tao, Appule, Frieza Soldier, and Pilaf Robot/combined form) and an extra stage as compensation of their late releases (all of the added characters reappear in Tenkaichi 3's English version).

Emulation Information

Controller Map Overlap

Dragon Ball Z: Budokai Tenkaichi 2 is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.

Pause Menu

When playing using an emulated Classic controller, only one entry in the pause menu can be selected. This is due to the invisible IR cursor hovering in a set position on the screen. To gain full access to the pause menu, you can bind IR Hide to an input in Wii Remote configuration and hold that input while selecting menu items.

Problems

There are no reported problems with this title.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Dragon Ball Z: Budokai Tenkaichi 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7478 Windows 7 Intel Core i5-2410M @ 2.3 GHz NVIDIA GeForce GT 525M Foggy environments
3.0-161 Windows 7 Intel Core i5 @ 3.3 GHz NVIDIA GeForce GT 550 Ti Perfect, runs at full speed

Gameplay Videos