Dragon Buster (NES): Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
(RegExp Mass Edit, Template:Problems implementation)
(5 intermediate revisions by 3 users not shown)
Line 3: Line 3:
|developer = TOSE
|developer = TOSE
|publisher = Technōs Japan
|publisher = Technōs Japan
|platforms = [[NES]], [[Virtual Console]]
|released  = '''Famicom'''<br/>{{vgrelease|JP=January 7, 1987}}'''Virtual Console'''<br/>{{vgrelease|JP=September 15, 2009}}
|released  = '''Famicom'''<br/>{{vgrelease|JP=January 7, 1987}}'''Virtual Console'''<br/>{{vgrelease|JP=September 15, 2009}}
|genre    = Platform
|genre    = Platform
|modes    = Single-player, Multiplayer (2)
|modes    = Single-player, Multiplayer (2)
|input    = Wii Remote, GameCube Controller, Classic Controller
|input    = Wii Remote, GameCube Controller, Classic Controller
|forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-dragon-buster
|forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-dragon-buster-nes
}}
}}


'''''Dragon Buster''''' ('''''ドラゴンバスター''''') featured side-scrolling platform gameplay and a "world view" map similar to the later Super Mario Bros. series. ''Dragon Buster'' was also the earliest game to feature a Double jump mechanic, and one of the first to use a visual health meter.
'''''Dragon Buster''''' ('''''ドラゴンバスター''''') featured side-scrolling platform gameplay and a "world view" map similar to the later Super Mario Bros. series. ''Dragon Buster'' was also the earliest game to feature a Double jump mechanic, and one of the first to use a visual health meter.


<!-- To edit the NES VC Global Problems, navigate to "Template:GlobalProblems/NES" (copy to the search box) -->
{{GlobalProblems}}
{{GlobalProblems|NES}}


== Problems ==
== Problems ==
{{Problems|
{{Problems|{{#vardefineecho:problems|


}}
 
}}}}


== Configuration ==
== Configuration ==
Line 29: Line 28:
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 36: Line 36:
{{testing/entry|revision=4.0-8445|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}}
{{testing/entry|revision=4.0-8445|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}}
{{testing/end}}
{{testing/end}}
== Gameplay Screenshots ==


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
}}


[[Category:Virtual Console games]]
[[Category:Virtual Console games]]
[[Category:NES games]]
[[Category:NES games]]

Revision as of 08:10, 18 January 2020

Dragon Buster
Dragon Buster (NES).jpg
Developer(s) TOSE
Publisher(s) Technōs Japan
Platform(s) Virtual Console, NES
Release date(s) Famicom
JP January 7, 1987
Virtual Console
JP September 15, 2009
Genre(s) Platform
Mode(s) Single-player, Multiplayer (2)
Input methods Wii Remote, GameCube Controller, Classic Controller
Compatibility 5Stars5.pngEdit rating: Dragon Buster (NES)
Perfect
GameIDs
See also...

Arcade Version
Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Dragon Buster (ドラゴンバスター) featured side-scrolling platform gameplay and a "world view" map similar to the later Super Mario Bros. series. Dragon Buster was also the earliest game to feature a Double jump mechanic, and one of the first to use a visual health meter.

NES Global Problems

[edit]

Problems that may occur with any NES title on Dolphin are listed below.

DirectX with NES Games

Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.

As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.

This seems to have been rectified at some point, though it's unclear what resolved it.

Problems

This title does not have any additional game-specific problems.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Dragon Buster since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-8445 Windows 7 Intel Core i5-3570K @ 3.8GHz NVIDIA GeForce GTX 760 Works OK. Requires EFB2RAM. JMC47

Gameplay Videos