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Driver: San Francisco: Difference between revisions
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|developer = Ubisoft Reflections | |developer = Ubisoft Reflections | ||
|publisher = Ubisoft | |publisher = Ubisoft | ||
|series = | |series = Driver | ||
|released = {{vgrelease|NA=September 6, 2011|EU/AUS|September 20 2012}} | |released = {{vgrelease|NA=September 6, 2011|EU/AUS|September 20 2012}} | ||
|genre = Racing | |genre = Racing | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
=== Invalid Read Errors === | |||
Starting a new game spews many Invalid Read errors. Disable Panic Handers to avoid these. | |||
=== Unlimited FPS === | === Unlimited FPS === | ||
This game seems to update at whatever framerate it wants; meaning that on slower computers, even though it is running 60+ fps, the VPS will be under 60; resulting in audio/visual lag. The only workaround for this it to use dualcore and have a fast enough computer to satiate the game's demands for GPU. Single Core seems to be impossible to run full speed. | |||
=== Cutscenes === | |||
The comic book cutscenes require non-fast Texture Cache Accuracy to display. Refer {{issue|10703}}. | |||
}}}} | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|accuratetexturecache = Position 2 | |||
|accuratetexturecachenotes = Allows Comicbook Style Cutscenes to render | |||
|panichandlers = Off | |||
|panichandlersnotes = Allow gameplay start without Invalid Read errors | |||
}} | }} | ||
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{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|4.0-8627|****|Extremely demanding on single core}} | |||
{{VersionCompatibilityVersion|5.0-6004|***|Spews Invalid Read errors preventing startup (likely since before this revision)}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=4.0-8627|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Plays well in dualcore, unplayable in single core due to Dolphin's emulated GPU timings in single core being different.|tester=JMC47}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | |||
}} | |||
[[Category:Wii games]] | [[Category:Wii games]] | ||
[[Category:Games that use MetaFortress Anti-Piracy]] |
Revision as of 01:14, 1 July 2020
Driver: San Francisco | |
---|---|
Developer(s) | Ubisoft Reflections |
Publisher(s) | Ubisoft |
Series | Driver |
Platform(s) | Wii |
Release date(s) | NA September 6, 2011 EU/AUS September 20 2012 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote + Nunchuk |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Driver: San Francisco marks the return of the established video game series that has sold 14 million copies worldwide. Gamers will play as Detective John Tanner on a relentless manhunt for crime lord Charles Jericho through the hills of the City by the Bay. Thanks to a groundbreaking gameplay feature, players can now seamlessly "shift" between well over a hundred licensed vehicles, keeping them constantly in the heart of the action. With its timeless setting, unique car handling and renewed playability, Driver: San Francisco will revitalize the classic free-roaming, cinematic car chase experience for the current generation of gaming platforms.
Problems
Invalid Read Errors
Starting a new game spews many Invalid Read errors. Disable Panic Handers to avoid these.
Unlimited FPS
This game seems to update at whatever framerate it wants; meaning that on slower computers, even though it is running 60+ fps, the VPS will be under 60; resulting in audio/visual lag. The only workaround for this it to use dualcore and have a fast enough computer to satiate the game's demands for GPU. Single Core seems to be impossible to run full speed.
Cutscenes
The comic book cutscenes require non-fast Texture Cache Accuracy to display. Refer issue 10703.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
Use Panic Handlers | Off | Allow gameplay start without Invalid Read errors |
Graphics
Config | Setting | Notes |
---|---|---|
Texture Cache Accuracy | Position 2 | Allows Comicbook Style Cutscenes to render |
Version Compatibility
The graph below charts the compatibility with Driver: San Francisco since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-8627 | Windows 7 | Intel Core i5-3570K @ 3.8GHz | NVIDIA GeForce GTX 760 | Plays well in dualcore, unplayable in single core due to Dolphin's emulated GPU timings in single core being different. | JMC47 |
Gameplay Videos
- Ubisoft Reflections (Developer)
- Ubisoft (Publisher)
- Driver (Series)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2011 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 5 stars (Rating)
- Use Panic Handlers (Config Required)
- Texture Cache Accuracy (Config Required)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Untested for 10000+ revisions
- Wii games
- Games that use MetaFortress Anti-Piracy