Driver: San Francisco: Difference between revisions

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(Issued was fixed in game ini before.)
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This game seems to update at whatever framerate it wants; meaning that on slower computers, even though it is running 60+ fps, the VPS will be under 60; resulting in audio/visual lag.  The only workaround for this it to use dualcore and have a fast enough computer to satiate the game's demands for GPU.  Single Core seems to be impossible to run full speed.
This game seems to update at whatever framerate it wants; meaning that on slower computers, even though it is running 60+ fps, the VPS will be under 60; resulting in audio/visual lag.  The only workaround for this it to use dualcore and have a fast enough computer to satiate the game's demands for GPU.  Single Core seems to be impossible to run full speed.


=== Cutscenes ===
=== <s> Cutscenes </s>===
The comic book cutscenes require non-fast Texture Cache Accuracy to display. Refer {{issue|10703}}.
The comic book cutscenes require non-fast Texture Cache Accuracy to display. Refer {{issue|10703}}. Fixed by {{revision|5.0-12656}}.


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Revision as of 18:32, 30 October 2020

Driver: San Francisco
DriverSFWii.jpg
Developer(s) Ubisoft Reflections
Publisher(s) Ubisoft
Series Driver
Platform(s) Wii
Release date(s) NA September 6, 2011
EU/AUS September 20 2012
Genre(s) Racing
Mode(s) Single-player, Multiplayer (4)
Input methods Wii Remote + Nunchuk
Compatibility 5Stars5.pngEdit rating: Driver: San Francisco
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Driver: San Francisco marks the return of the established video game series that has sold 14 million copies worldwide. Gamers will play as Detective John Tanner on a relentless manhunt for crime lord Charles Jericho through the hills of the City by the Bay. Thanks to a groundbreaking gameplay feature, players can now seamlessly "shift" between well over a hundred licensed vehicles, keeping them constantly in the heart of the action. With its timeless setting, unique car handling and renewed playability, Driver: San Francisco will revitalize the classic free-roaming, cinematic car chase experience for the current generation of gaming platforms.

Problems

Invalid Read Errors

Starting a new game spews many Invalid Read errors. Disable Panic Handers to avoid these.

Unlimited FPS

This game seems to update at whatever framerate it wants; meaning that on slower computers, even though it is running 60+ fps, the VPS will be under 60; resulting in audio/visual lag. The only workaround for this it to use dualcore and have a fast enough computer to satiate the game's demands for GPU. Single Core seems to be impossible to run full speed.

Cutscenes

The comic book cutscenes require non-fast Texture Cache Accuracy to display. Refer issue 10703. Fixed by 5.0-12656.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
Use Panic Handlers Off Allow gameplay start without Invalid Read errors

Graphics

Config Setting Notes
Texture Cache Accuracy Position 2 Allows Comicbook Style Cutscenes to render

Version Compatibility

The graph below charts the compatibility with Driver: San Francisco since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-8627 Windows 7 Intel Core i5-3570K @ 3.8GHz NVIDIA GeForce GTX 760 Plays well in dualcore, unplayable in single core due to Dolphin's emulated GPU timings in single core being different. JMC47

Gameplay Videos