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Driver: San Francisco
|Driver: San Francisco|
|Release date(s)|| NA September 6, 2011|
EU/AUS September 20 2012
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||Wii Remote + Nunchuk|
Driver: San Francisco marks the return of the established video game series that has sold 14 million copies worldwide. Gamers will play as Detective John Tanner on a relentless manhunt for crime lord Charles Jericho through the hills of the City by the Bay. Thanks to a groundbreaking gameplay feature, players can now seamlessly "shift" between well over a hundred licensed vehicles, keeping them constantly in the heart of the action. With its timeless setting, unique car handling and renewed playability, Driver: San Francisco will revitalize the classic free-roaming, cinematic car chase experience for the current generation of gaming platforms.
This game seems to update at whatever framerate it wants; meaning that on slower computers, even though it is running 60+ fps, the VPS will be under 60; resulting in audio/visual lag. The only workaround for this it to use dualcore and have a fast enough computer to satiate the game's demands for GPU. Single Core seems to be impossible to run full speed.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Medium or Safe||Allows Comicbook Style Cutscenes to render.|
The graph below charts the compatibility with Driver: San Francisco since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8GHz||NVIDIA GeForce GTX 760||Plays well in dualcore, unplayable in single core due to Dolphin's emulated GPU timings in single core being different.||JMC47|