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EA Sports Active: NFL Training Camp
|EA Sports Active: NFL Training Camp|
|Release date(s)|| NA November 16, 2010|
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||Wii Remote + Nunchuk, Wii Balance Board, Active Heart Rate Monitor|
EA Sports Active: NFL Training Camp includes over 70 drills and challenges designed to improve strength, power and conditioning, as well as reaction skills, agility and first step quickness, which are key areas NFL players focus on. Users can choose their favorite team, step into a stadium and train alongside their favorite players.
Using EA Active Heart-rate Monitor and Ankle Motion Detector
This is very similar to using the official GameCube Adapter for Wii U in Dolphin. Follow the guide there, except select "EA Sports Active(tm) (c) 2010 Electronic Arts Inc." instead of the Nintendo GameCube Adapter.
EA Sports Active: NFL Training Camp uses the VP6 video codec, common in Electronic Arts' titles, causing it's videos to have vertical line artifacts and other glitches on NVIDIA graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. Prior to video output was completely scrambled, refer . Rendering improved with but a variety of glitches remain, refer . VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with EA Sports Active: NFL Training Camp since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8GHZ||NVIDIA GeForce GTX 760||Works well. EA VP6 video bugs are abundant, but using Zadig, we override the dongle's drivers with the WinUSB driver, and Dolphin does the rest. This allows the heartrate monitor and ankle motion bracelet to work properly.||JMC47|