Endless Ocean: Blue World: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = Endless Ocean
|developer = Arika
|image        = [[File:EndlessOcean2Wii.jpg]]
|publisher = Nintendo
|developer   = Arika
|series = ''Endless Ocean''
|publisher   = Nintendo
|genre = Adventure, simulation
|series       = ''Endless Ocean''
|modes = Single player, co-operative multiplayer
|genre       = Adventure, simulation
|platforms =
|modes       = Single player, co-operative multiplayer
|platforms   = Wii
|input = Wii Remote, Classic Controller
|input = Wii Remote, Classic Controller
|compatibility = {{Ratings|name=Endless Ocean 2: Adventures of the Deep}}}}
|image = [[File:EndlessOcean2Wii.jpg|300px]]
}}


'''''Endless Ocean 2: Adventures of the Deep''''', known in North America as '''''Endless Ocean: Blue World''''', is a scuba diving video game for Wii and the sequel to ''[[Endless Ocean]]'', previously released for Wii in 2007. It was first revealed at a Nintendo conference held on October 2, 2008. The game was released as part of the Touch! Generations series of games in the United Kingdom and Europe.
'''''Endless Ocean 2: Adventures of the Deep''''', known in North America as '''''Endless Ocean: Blue World''''', is a scuba diving video game for [[Wii]] and the sequel to ''Endless Ocean'', previously released for Wii in 2007. It was first revealed at a Nintendo conference held on October 2, 2008. The game was released as part of the Touch! Generations series of games in the United Kingdom and Europe.


== Problems ==
== Problems ==
===Transparent Textures and Stretching===
=== Transparent Textures and Stretching ===
On the left and bottom sides , when a transparent texture overlaps another the texture underneath gets stretched out to the edges. This does not happen when there is no transparent texture on top. It happens when looking at the surface from under the water, and when looking at the water from the surface.
On the left and bottom sides , when a transparent texture overlaps another the texture underneath gets stretched out to the edges. This does not happen when there is no transparent texture on top. It happens when looking at the surface from under the water, and when looking at the water from the surface.


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|}
|}


===Reflections===
=== Reflections ===
The reflection/refraction of anything on the water gets drawn with an offset of a significant amount, this appears to be the same amount and sides as in "Transparent Textures and Stretching". Possibly addressed with {{revision|6881}}.
The reflection/refraction of anything on the water gets drawn with an offset of a significant amount, this appears to be the same amount and sides as in "Transparent Textures and Stretching". Possibly addressed with {{revision|6881}}.


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|[[image:Endless Ocean 2-Reflection 3.png|thumb|none|400px|Cut-n-paste "under water" reflection and moved it the amount the borders on the sides are off]]
|[[image:Endless Ocean 2-Reflection 3.png|thumb|none|400px|Cut-n-paste "under water" reflection and moved it the amount the borders on the sides are off]]
|}
|}
===Hair===
=== Hair ===
The hair on the main character looks strange. When taking a closer look the polygons aren't drawn. Either the Wii draws surfaces not displayed on screen, or textures and colors both sides of surfaces. Possibly addressed with {{revision|6881}}.
The hair on the main character looks strange. When taking a closer look the polygons aren't drawn. Either the Wii draws surfaces not displayed on screen, or textures and colors both sides of surfaces. Possibly addressed with {{revision|6881}}.


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|[[File:Endless Ocean 2-Hair 3.png|thumb|none|400px|On the boat without textures, no polygons for the top of the head]]
|[[File:Endless Ocean 2-Hair 3.png|thumb|none|400px|On the boat without textures, no polygons for the top of the head]]
|}
|}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore              =
|dualcorenotes        =
|idleskipping          =
|idleskippingnotes    =
|dsplleonthread        =
|dsplleonthreadnotes  =
|hletheipll            =
|hletheipllnotes      =
|cpuengine            =
|cpuenginenotes      =
|gfxbackend        =
|gfxbackendnotes  =
|forcefilter          =
|forcefilternotes      =
|widescreenhack        =
|widescreenhacknotes  =
|cpuefbaccess          =
|cpuefbaccessnotes    =
|accuratetexturecache      =
|accuratetexturecachenotes =
|efbscaledcopy        =
|efbscaledcopynotes    =
|disablefog            =
|disablefognotes      =
|efbcopy              =
|efbcopynotes          =
|xfb                  =
|xfbnotes              =
|realxfb              =
|realxfbnotes          =
|dspengine            =
|dspenginenotes        =
|hleaudio              =
|hleaudionotes        =
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =
|jitdynarecnotes      =
|audiothrottle        =
|audiothrottlenotes    =
|audiobackend          =
|audiobackendnotes    =
|projectionhack        =
|projectionhacknotes  =
|patches              =
|patchesnotes          =
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)-->
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
|}
{{testing/end}}


==Gameplay Videos==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=uX20Y8Voy4I Endless Ocean 2: Adventures of the Deep (Wii) on Dolphin Wii/GC Emulator 720p HD | Full Speed]
*[http://www.youtube.com/watch?v=uX20Y8Voy4I Endless Ocean 2: Adventures of the Deep (Wii) on Dolphin Wii/GC Emulator 720p HD | Full Speed]


[[Category:Simulation games]]
[[Category:Simulation games]]
[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Adventure games]]
[[Category:Co-op games]]

Revision as of 07:17, 9 September 2011

Endless Ocean: Blue World
EndlessOcean2Wii.jpg
Developer(s) Arika
Publisher(s) Nintendo
Series Endless Ocean
Platform(s) Wii
Genre(s) Adventure, simulation
Mode(s) Single player, co-operative multiplayer
Input methods Wii Remote, Classic Controller
Compatibility 4Stars4.pngEdit rating: Endless Ocean: Blue World
Playable
GameIDs
See also...

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Endless Ocean 2: Adventures of the Deep, known in North America as Endless Ocean: Blue World, is a scuba diving video game for Wii and the sequel to Endless Ocean, previously released for Wii in 2007. It was first revealed at a Nintendo conference held on October 2, 2008. The game was released as part of the Touch! Generations series of games in the United Kingdom and Europe.

Problems

Transparent Textures and Stretching

On the left and bottom sides , when a transparent texture overlaps another the texture underneath gets stretched out to the edges. This does not happen when there is no transparent texture on top. It happens when looking at the surface from under the water, and when looking at the water from the surface.

File:Endless Ocean 2-Stretching 1.png
Transparent wave over the sand
File:Endless Ocean 2-Stretching 2.png
After wave has receded, the texture underneath looks fine

Reflections

The reflection/refraction of anything on the water gets drawn with an offset of a significant amount, this appears to be the same amount and sides as in "Transparent Textures and Stretching". Possibly addressed with r6881.

File:Endless Ocean 2-Reflection 1.png
Reflection gets drawn too high, and to the left
File:Endless Ocean 2-Reflection 2.png
The amount of displacement coincides with the stretching issue
File:Endless Ocean 2-Reflection 3.png
Cut-n-paste "under water" reflection and moved it the amount the borders on the sides are off

Hair

The hair on the main character looks strange. When taking a closer look the polygons aren't drawn. Either the Wii draws surfaces not displayed on screen, or textures and colors both sides of surfaces. Possibly addressed with r6881.

File:Endless Ocean 2-Hair 1.png
In game with normal graphics, the top of the head of the main character is transparent
File:Endless Ocean 2-Hair 2.png
Character select screen without textures, there are no polygons for the top of the head
File:Endless Ocean 2-Hair 3.png
On the boat without textures, no polygons for the top of the head


Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Endless Ocean: Blue World since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester

Gameplay Videos