Epic Mickey

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Epic Mickey
Disney Epic Mickey.jpg
Developer(s) Junction Point Studios
Publisher(s) AUS/EU/NA Disney Interactive Studios
JP Nintendo
Series Epic Mickey
Platform(s) Wii
Release date(s) AUS November 25, 2010
EU November 26, 2010
NA November 30, 2010
JP August 4, 2011
Genre(s) Platform, Action-adventure
Mode(s) Single-player
Input methods Wii Remote + Nunchuk
Compatibility 5Stars5.pngEdit rating: Epic Mickey
Perfect
GameIDs
See also...

Dolphin Forum thread
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Epic Mickey (frequently referred to as Disney Epic Mickey) is a Mickey Mouse video game designed by Warren Spector, with 2D cinemas by Powerhouse Animation Studios, Inc. and developed by Junction Point Studios for the Wii console, using Emergent Game Technologies' Gamebryo Engine. Epic Mickey is part of an effort by The Walt Disney Company to re-brand the Mickey Mouse character by moving away from his current pleasant, cheerful image and reintroducing the more devious side of his personality. Spector has collaborated with Walt Disney Animation Studios and Pixar in conjunction with the project.

Epic Mickey is primarily an open-ended platform game with some RPG elements, and allows players to use their own solutions for getting through the levels. Epic Mickey features a morality system similar to games like inFAMOUS and Spider-Man: Web of Shadows. Different alliances, side-quests and power-ups are made available depending on the actions of the player. It is also possible to avoid boss battles if specific actions are taken.

Its popularity lead to a sequel: Epic Mickey 2: The Power of Two.

Problems

There are no reported problems with this title.

Enhancements

Texture Filtering

Use of Force Texture Filtering enhancement option will corrupt FMV sequences.

HD Texture Pack

Epic Mickey HD texture pack, dumped by FungusNitrogen on YouTube and upscaled 4x by watchforwaspess on Reddit

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Epic Mickey since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21222 (current)
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6546 Ubuntu 10.10 Intel Core i7-920 NVIDIA GeForce GTX 260 Mostly fine. The occasional garbled font character even with safe texture on. Had some freezes on the first area but it seems to be fine after that. Sound sometimes cuts out or music stutters (I think going into the menu by pressing 2 and back out fixes it). EFB Scale must be 2x to stop videos corrupting.
r7120 Windows 7 AMD Phenom X6 1090T ATI Radeon HD 4770 Occasional garbled font character even with safe texture on; some freezes on the first area; sound sometimes cuts out or music stutters. The game runs perfectly in 1080p.
r7670 Windows 7 Intel Core i5-2500K @ 4.1 GHz AMD Radeon HD 6850 Runs 100% for the most part. Music occasionally cuts out. Graphical line glitches during the intro movie are still present. MegaJump
4.0-5489 Windows 8.1 Intel Core i7-3630QM @ 2.4 GHz NVIDIA GeForce GT 635M Perfect, constant 30FPS all the time mbc07
5.0 Windows 10 AMD FX 6350 @ 3.9 GHz NVIDIA GeForce GTX 660 OpenGL, HLE, 3xNative, 8xMSAA, 1xAF

Practically perfect. Rarely dips below 30FPS

GAMMA
5.0-15993 Windows 10 Intel Core i5-2300 @ 2.8 GHz AMD Radeon HD 6770 Direct3D 11, 3xNative, 1xAF, 1x MSAA. Almost perfect. The game runs at a constant 30 FPS, though there is brief stuttering when entering cutscenes and sometimes when loading new areas. SpectraNocturne

Gameplay Videos