Epic Mickey: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:Disney Epic Mickey.jpg|300px]]
|developer = Junction Point Studios
|developer = Junction Point Studios
|publisher = Disney Interactive Studios
|publisher = {{vgrelease|AUS/EU/NA|Disney Interactive Studios}}{{vgrelease|JP|Nintendo}}
|genre = Platformer, Action-adventure
|series    = Epic Mickey
|modes = Single-player
|released  = {{vgrelease|AUS=November 25, 2010|EU|November 26, 2010}}{{vgrelease|NA=November 30, 2010|JP|August 4, 2011}}
|platforms = [[Wii]]
|genre     = Platform, Action-adventure
|input = Wii Remote, Nunchuk
|modes     = Single-player
|image = [[File:Disney Epic Mickey.jpg|300px]]
|input     = Wii Remote + Nunchuk
|forumlink = http://forums.dolphin-emu.org/Thread-wii-disney-epic-mickey--26016
}}
}}


'''''Disney Epic Mickey''''' (frequently referred to as '''Epic Mickey''') is a Mickey Mouse video game designed by Warren Spector, with 2D cinemas by Powerhouse Animation Studios, Inc. and developed by Junction Point Studios for the [[Wii]] console, using Emergent Game Technologies' Gamebryo Engine. ''Epic Mickey'' is part of an effort by The Walt Disney Company to re-brand the Mickey Mouse character by moving away from his current pleasant, cheerful image and reintroducing the more devious side of his personality. Spector has collaborated with Walt Disney Animation Studios and Pixar in conjunction with the project. The game was officially announced on October 28, 2009 in London. The game was released on November 25, 2010 in Europe and on November 30 in North America.
'''''Epic Mickey''''' (frequently referred to as '''Disney Epic Mickey''') is a Mickey Mouse video game designed by Warren Spector, with 2D cinemas by Powerhouse Animation Studios, Inc. and developed by Junction Point Studios for the [[Wii]] console, using Emergent Game Technologies' Gamebryo Engine. ''Epic Mickey'' is part of an effort by The Walt Disney Company to re-brand the Mickey Mouse character by moving away from his current pleasant, cheerful image and reintroducing the more devious side of his personality. Spector has collaborated with Walt Disney Animation Studios and Pixar in conjunction with the project.


''Epic Mickey'' is primarily an open-ended platform game with some RPG elements, and allows players to use their own solutions for getting through the levels. Epic Mickey features a morality system similar to games like inFAMOUS and Spider-Man: Web of Shadows. Different alliances, side-quests and power-ups are made available depending on the actions of the player. It is also possible to avoid boss battles if specific actions are taken.
''Epic Mickey'' is primarily an open-ended platform game with some RPG elements, and allows players to use their own solutions for getting through the levels. Epic Mickey features a morality system similar to games like inFAMOUS and Spider-Man: Web of Shadows. Different alliances, side-quests and power-ups are made available depending on the actions of the player. It is also possible to avoid boss battles if specific actions are taken.
Its popularity lead to a sequel: [[Epic Mickey 2: The Power of Two]].


== Problems ==
== Problems ==
=== x64 Recompiler Issues ===
{{Problems|{{#vardefineecho:problems|
To run this game on Dolphin x64 use the JITiL experimental recompiler, as the default JIT recompiler hangs before start. Refer {{issue|3520}}.


=== Scrambled Fonts ===
=== Scrambled Fonts ===
Font issues may occur if Safe Texture Cache is disabled or set to "Fast".
Font issues may occur if Safe Texture Cache is disabled or set to "Fast".


}}}}
== Enhancements ==
=== Scrambled Cinematics ===
=== Scrambled Cinematics ===
Cinematics issues may occur if Force Bi/Trilinear Filtering is enabled. For OpenGL also try setting EFB scale to 2x.
Cinematics issues may occur if ''' Anisotropic Filtering''' is enabled.
 


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|cpuengine            = JITiL
|anisotropic   = 1x
|cpuenginenotes      = JIT recompiler hangs before start
|anisotropicnotes   = Prevents scrambled cinematics
|forcefilter          = Off
|accuratetexturecache      = Position 2
|forcefilternotes      = Prevents scrambled cinematics
|accuratetexturecache      = Normal
|accuratetexturecachenotes = Prevents scrambled fonts
|accuratetexturecachenotes = Prevents scrambled fonts
}}
}}
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== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)-->
{{VersionCompatibilityVersion|6546|****|Music cuts out randomly}}
{{VersionCompatibilityVersion|6546|****}}
{{VersionCompatibilityVersion|3.5-1154|*****|Sound issues fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=6546|OS=Linux Ubuntu 10.10 x86_64|CPU=Intel Core i7-920|GPU=nVidia GeForce GTX 260|result=Mostly fine. The occasional garbled font character even with safe texture on. Had some freezes on the first area but it seems to be fine after that. Sound sometimes cuts out or music stutters (I think going into the menu by pressing 2 and back out fixes it). EFB Scale must be 2x to stop videos corrupting.|tester=}}
{{testing/entry|revision=6546|OS=Ubuntu 10.10|CPU=Intel Core i7-920|GPU=NVIDIA GeForce GTX 260|result=Mostly fine. The occasional garbled font character even with safe texture on. Had some freezes on the first area but it seems to be fine after that. Sound sometimes cuts out or music stutters (I think going into the menu by pressing 2 and back out fixes it). EFB Scale must be 2x to stop videos corrupting.|tester=}}
{{testing/entry|revision=7120|OS=Windows 7 x64|CPU=AMD Phenom X6 1090T|GPU=ATI Radeon HD 4770|result=Occasional garbled font character even with safe texture on; some freezes on the first area; sound sometimes cuts out or music stutters. The '''game''' runs perfectly in 1080p.|tester=}}
{{testing/entry|revision=7120|OS=Windows 7|CPU=AMD Phenom X6 1090T|GPU=ATI Radeon HD 4770|result=Occasional garbled font character even with safe texture on; some freezes on the first area; sound sometimes cuts out or music stutters. The '''game''' runs perfectly in 1080p.|tester=}}
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs 100% for the most part.  Music occasionally cuts out.  Graphical line glitches during the intro movie are still present.|tester=MegaJump}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs 100% for the most part.  Music occasionally cuts out.  Graphical line glitches during the intro movie are still present.|tester=MegaJump}}
{{testing/entry|revision=4.0-5489|OS=Windows 8.1|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=NVIDIA GeForce GT 635M|result=Perfect, constant 30FPS all the time|tester=mbc07}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX 6350 @ 3.9GHz|GPU=NVIDIA GeForce GTX 660|result=OpenGL, HLE, 3xNative, 8xMSAA, 1xAF
 
Practically perfect. Rarely dips below 30FPS|tester=GAMMA}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=lLPQdfqx3R8 (Wii) Epic Mickey run game in window Dolphin (720p)]
{{VideoGallery
 
|vid1=lLPQdfqx3R8|cap1=(Wii) Epic Mickey run game in window Dolphin (720p60)
 
|vid2=BCJRAsczqoE|cap2=Dolphin Emulator 4.0.2 - Disney Epic Mickey (1080p HD) - Nintendo Wii
 
|vid3=KkwoK56enOM|cap3=Disney Epic Mickey - Gameplay Wii 4K 2160p (Dolphin 5.0)
 
}}
[[Category:Platform games]]
[[Category:Action-adventure games]]
[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Platform games]]

Revision as of 03:55, 7 June 2019

Epic Mickey
Disney Epic Mickey.jpg
Developer(s) Junction Point Studios
Publisher(s) AUS/EU/NA Disney Interactive Studios
JP Nintendo
Series Epic Mickey
Platform(s) Wii
Release date(s) AUS November 25, 2010
EU November 26, 2010
NA November 30, 2010
JP August 4, 2011
Genre(s) Platform, Action-adventure
Mode(s) Single-player
Input methods Wii Remote + Nunchuk
Compatibility 5Stars5.pngEdit rating: Epic Mickey
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Epic Mickey (frequently referred to as Disney Epic Mickey) is a Mickey Mouse video game designed by Warren Spector, with 2D cinemas by Powerhouse Animation Studios, Inc. and developed by Junction Point Studios for the Wii console, using Emergent Game Technologies' Gamebryo Engine. Epic Mickey is part of an effort by The Walt Disney Company to re-brand the Mickey Mouse character by moving away from his current pleasant, cheerful image and reintroducing the more devious side of his personality. Spector has collaborated with Walt Disney Animation Studios and Pixar in conjunction with the project.

Epic Mickey is primarily an open-ended platform game with some RPG elements, and allows players to use their own solutions for getting through the levels. Epic Mickey features a morality system similar to games like inFAMOUS and Spider-Man: Web of Shadows. Different alliances, side-quests and power-ups are made available depending on the actions of the player. It is also possible to avoid boss battles if specific actions are taken.

Its popularity lead to a sequel: Epic Mickey 2: The Power of Two.

Problems

Scrambled Fonts

Font issues may occur if Safe Texture Cache is disabled or set to "Fast".

Enhancements

Scrambled Cinematics

Cinematics issues may occur if Anisotropic Filtering is enabled.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Texture Cache Accuracy Position 2 Prevents scrambled fonts

Version Compatibility

The graph below charts the compatibility with Epic Mickey since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6546 Ubuntu 10.10 Intel Core i7-920 NVIDIA GeForce GTX 260 Mostly fine. The occasional garbled font character even with safe texture on. Had some freezes on the first area but it seems to be fine after that. Sound sometimes cuts out or music stutters (I think going into the menu by pressing 2 and back out fixes it). EFB Scale must be 2x to stop videos corrupting.
r7120 Windows 7 AMD Phenom X6 1090T ATI Radeon HD 4770 Occasional garbled font character even with safe texture on; some freezes on the first area; sound sometimes cuts out or music stutters. The game runs perfectly in 1080p.
r7670 Windows 7 Intel Core i5-2500K @ 4.1GHz AMD Radeon HD 6850 Runs 100% for the most part. Music occasionally cuts out. Graphical line glitches during the intro movie are still present. MegaJump
4.0-5489 Windows 8.1 Intel Core i7-3630QM @ 2.4GHz NVIDIA GeForce GT 635M Perfect, constant 30FPS all the time mbc07
5.0 Windows 10 AMD FX 6350 @ 3.9GHz NVIDIA GeForce GTX 660 OpenGL, HLE, 3xNative, 8xMSAA, 1xAF

Practically perfect. Rarely dips below 30FPS

GAMMA

Gameplay Videos