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Difference between revisions of "Epic Mickey"
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Revision as of 13:21, 4 April 2011
|Developer(s)||Junction Point Studios|
|Publisher(s)||Disney Interactive Studios|
|Input methods||Wii Remote, Nunchuk|
|GameIDs||SEMX4Q, SEMP4Q, SEME4Q, SEMJ01, SEMY4Q, SEMZ4Q|
Disney Epic Mickey (frequently referred to as Epic Mickey) is a Mickey Mouse video game designed by Warren Spector, with 2D cinemas by Powerhouse Animation Studios, Inc. and developed by Junction Point Studios for the Wii console, using Emergent Game Technologies' Gamebryo Engine. Epic Mickey is part of an effort by The Walt Disney Company to re-brand the Mickey Mouse character by moving away from his current pleasant, cheerful image and reintroducing the more devious side of his personality. Spector has collaborated with Walt Disney Animation Studios and Pixar in conjunction with the project. The game was officially announced on October 28, 2009 in London. The game was released on November 25, 2010 in Europe and on November 30 in North America.
Epic Mickey is primarily an open-ended platform game with some RPG elements, and allows players to use their own solutions for getting through the levels. Epic Mickey features a morality system similar to games like inFAMOUS and Spider-Man: Web of Shadows. Different alliances, side-quests and power-ups are made available depending on the actions of the player. It is also possible to avoid boss battles if specific actions are taken.
x64 Recompiler Issues
You may experience font issues if Safe Texture Cache is disabled or set to "Fast".
You may experience cinematics issues if Force Bi/Trilinear Filtering is enabled. Also try setting EFB scale to 2x (OpenGL).
Only configuration options for the best compatibility where they deviate from defaults are listed.
|JITiL||JIT recompiler hangs before start|
|Off||Prevents scrambled cinematics|
|Normal||Prevents scrambled fonts|
The graph below charts the compatibility with Epic Mickey since Dolphin'srelease, listing revisions only where a compatibility change occurred.