Difference between revisions of "Epic Mickey"

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Revision as of 13:21, 4 April 2011

Epic Mickey
Disney Epic Mickey.jpg
Developer(s) Junction Point Studios
Publisher(s) Disney Interactive Studios
Platform(s) Wii
Genre(s) Platformer, Action-adventure
Mode(s) Single-player
Input methods Wii Remote, Nunchuk
Compatibility 4Stars4.pngEdit rating: Epic Mickey
Playable
GameIDs SEMX4Q, SEMP4Q, SEME4Q, SEMJ01, SEMY4Q, SEMZ4Q
See also...

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Disney Epic Mickey (frequently referred to as Epic Mickey) is a Mickey Mouse video game designed by Warren Spector, with 2D cinemas by Powerhouse Animation Studios, Inc. and developed by Junction Point Studios for the Wii console, using Emergent Game Technologies' Gamebryo Engine. Epic Mickey is part of an effort by The Walt Disney Company to re-brand the Mickey Mouse character by moving away from his current pleasant, cheerful image and reintroducing the more devious side of his personality. Spector has collaborated with Walt Disney Animation Studios and Pixar in conjunction with the project. The game was officially announced on October 28, 2009 in London. The game was released on November 25, 2010 in Europe and on November 30 in North America.

Epic Mickey is primarily an open-ended platform game with some RPG elements, and allows players to use their own solutions for getting through the levels. Epic Mickey features a morality system similar to games like inFAMOUS and Spider-Man: Web of Shadows. Different alliances, side-quests and power-ups are made available depending on the actions of the player. It is also possible to avoid boss battles if specific actions are taken.

Problems

x64 Recompiler Issues

To run this game on Dolphin x64 you must use the JITiL experimental recompiler because the default JIT recompiler hangs before start. Refer issue 3520.

Scrambled Fonts

You may experience font issues if Safe Texture Cache is disabled or set to "Fast".

Scrambled Cinematics

You may experience cinematics issues if Force Bi/Trilinear Filtering is enabled. Also try setting EFB scale to 2x (OpenGL).

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
CPU Emulator Engine JITiL JIT recompiler hangs before start

Graphics

Config Setting Notes
Force Texture Filtering Off Prevents scrambled cinematics
Texture Cache Accuracy Normal Prevents scrambled fonts

Version Compatibility

The graph below charts the compatibility with Epic Mickey since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-12703 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

Template:Test Entry Template:Test Entry |}

Gameplay Videos