Epic Mickey

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Revision as of 05:38, 21 November 2012 by MayImilae (talk | contribs) (MaJoR moved page Disney Epic Mickey to Epic Mickey over redirect: Wikipedia and everywhere else call this simply "Epic Mickey". All the reviews, wikipedia, google, everything. And now that there is a sequel, that Disney in front really makes a ...)
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Epic Mickey
Disney Epic Mickey.jpg
Developer(s) Junction Point Studios
Publisher(s) Disney Interactive Studios
Platform(s) Wii
Release date(s) AUS/EU November 25, 2010

JP August 4, 2011
NA November 30, 2011
Genre(s) Platformer, Action-adventure
Mode(s) Single-player
Input methods Wii Remote + Nunchuk
Compatibility 5Stars5.pngEdit rating: Epic Mickey
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Disney Epic Mickey (frequently referred to as Epic Mickey) is a Mickey Mouse video game designed by Warren Spector, with 2D cinemas by Powerhouse Animation Studios, Inc. and developed by Junction Point Studios for the Wii console, using Emergent Game Technologies' Gamebryo Engine. Epic Mickey is part of an effort by The Walt Disney Company to re-brand the Mickey Mouse character by moving away from his current pleasant, cheerful image and reintroducing the more devious side of his personality. Spector has collaborated with Walt Disney Animation Studios and Pixar in conjunction with the project. The game was officially announced on October 28, 2009 in London. The game was released on November 25, 2010 in Europe and on November 30 in North America.

Epic Mickey is primarily an open-ended platform game with some RPG elements, and allows players to use their own solutions for getting through the levels. Epic Mickey features a morality system similar to games like inFAMOUS and Spider-Man: Web of Shadows. Different alliances, side-quests and power-ups are made available depending on the actions of the player. It is also possible to avoid boss battles if specific actions are taken.

Problems

x64 Recompiler Issues

To run this game on Dolphin x64 use the JITiL experimental recompiler, as the default JIT recompiler hangs before start. Refer issue 3520.

Scrambled Fonts

Font issues may occur if Safe Texture Cache is disabled or set to "Fast".

Scrambled Cinematics

Cinematics issues may occur if Force Bi/Trilinear Filtering is enabled. For OpenGL also try setting EFB scale to 2x.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
CPU Emulator Engine JITiL JIT recompiler hangs before start

Graphics

Config Setting Notes
Texture Cache Accuracy Normal Prevents scrambled fonts

Version Compatibility

The graph below charts the compatibility with Epic Mickey since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6546 Linux Ubuntu 10.10 x86_64 Intel Core i7-920 nVidia GeForce GTX 260 Mostly fine. The occasional garbled font character even with safe texture on. Had some freezes on the first area but it seems to be fine after that. Sound sometimes cuts out or music stutters (I think going into the menu by pressing 2 and back out fixes it). EFB Scale must be 2x to stop videos corrupting.
r7120 Windows 7 x64 AMD Phenom X6 1090T ATI Radeon HD 4770 Occasional garbled font character even with safe texture on; some freezes on the first area; sound sometimes cuts out or music stutters. The game runs perfectly in 1080p.
r7670 Windows 7 x64 Intel Core i5-2500K @ 4.1GHz AMD Radeon HD 6850 Runs 100% for the most part. Music occasionally cuts out. Graphical line glitches during the intro movie are still present. MegaJump

Gameplay Videos