Eternal Darkness: Sanity's Requiem

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Eternal Darkness: Sanity's Requiem
Developer(s) Silicon Knights
Publisher(s) Nintendo
Release date(s) JP October 25, 2002
NA June 23, 2002
EU November 1, 2002
AUS November 7, 2002
Genre(s) Horror, Survival horror
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4PlayableEdit rating: Eternal Darkness: Sanity's Requiem
See also...

Dolphin Forum thread
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Eternal Darkness: Sanity's Requiem is a psychological horror video game released for the Nintendo GameCube, developed by Canadian developer Silicon Knights and originally planned for the Nintendo 64. It was the first video game published directly by Nintendo, rather than a third-party developer, to be rated M for mature by the Entertainment Software Rating Board.


[edit] Problems

[edit] Green Transitions

Before and after a chapter, the screen momentarily turns green. This is harmless, but not intended, so turn on the real XFB if you can handle it.

[edit] Cutscenes

In cutscenes the audio is either extremely quiet or missing. In the same cutscenes subtitles sometimes will only pop up for a fraction of a second and disappear. Fix by using DSP LLE.

[edit] Transparency issues

In Lindsey's section the character can sometimes disappear when underneath hanging vines. Fix by turning on Per-Pixel Lighting for this section.

[edit] Hang Post Initial Quote

With r6495 and a range of other revisions the game hangs shortly after displaying its initial Edgar Allan Poe quote. The game is playable with r5786 and r7128. (try pressing the A button).

[edit] JITIL Error

The error "WriteRest: op out of range (00000000130E4F3F uses 00000000C00000D0)" occurs shortly after start with the JITIL interpreter with r6495 and likely other revisions.

[edit] Invisible Pause Menu Items

Some items in the pause menu are invisible (projected behind the box they should be in). To fix this, disable the custom projection hack in the properties right click menu. The custom projection hack does nothing to the rest of the game so disabling it is only a good thing.

[edit] Black Screens in OpenGL

In the OpenGL backend, the Poe quote at the beginning turns black after a few seconds, and the main menu is also a black screen with sound. Use Direct3D to fix this. (Glitch found in 4.0-3502.) Fixed sometime before 4.0-4603.

[edit] Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed. Please see the performance guide for an overview of performance related settings. A full list of options is available at Template:Config/doc


Config Setting Notes

Video Back End

OpenGL/DX9 DX11 can break spell graphics

Per-Pixel Lighting

On Prevent character disappearances in Lindsey's section

External Frame Buffer

Real Fix green transitions


Config Setting Notes

DSP Emulator Engine

LLE Fix missing audio

[edit] Version Compatibility

The graph below charts the compatibility with Eternal Darkness: Sanity's Requiem since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

4.0-6318 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

[edit] Testing

This game has been tested on the environments listed below:

[edit] Gameplay Videos