Difference between revisions of "Eternal Darkness: Sanity's Requiem"

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(Testing)
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{{testing/entry|revision=7128|OS=Windows XP x86|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025|result=Game completed (green part) - with 35-55 FPS (65-90% of speed). Used usual (JIT) recompiler! All intro video is working, with sound. |tester=}}
 
{{testing/entry|revision=7128|OS=Windows XP x86|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025|result=Game completed (green part) - with 35-55 FPS (65-90% of speed). Used usual (JIT) recompiler! All intro video is working, with sound. |tester=}}
 
{{testing/entry|revision=7283|OS=Windows 7 x86|CPU=Intel Core 2 Duo E4500|GPU=ATI Radeon HD 4760|result=Game runs beautifully! I was using the experimental JITIL compiler. All graphics render properly and the game produced little to no lag at max video settings. The only issue i had was when the piano/organ/ maid character sounds played, they would continue to play until you reloaded the game or a new scene was played.|tester=}}
 
{{testing/entry|revision=7283|OS=Windows 7 x86|CPU=Intel Core 2 Duo E4500|GPU=ATI Radeon HD 4760|result=Game runs beautifully! I was using the experimental JITIL compiler. All graphics render properly and the game produced little to no lag at max video settings. The only issue i had was when the piano/organ/ maid character sounds played, they would continue to play until you reloaded the game or a new scene was played.|tester=}}
 +
{{testing/entry|revision=7411|OS=Windows XP SP3 x86|CPU=Intel Atom N270 @ 1.60Ghz|GPU=Intel GMA 945 (GMA 950)|result=Playable 10-13 FPS. Slow in the videos. Uncheck Escaled EFB EFB Copy and put Fractional Scale. Sound Off for best performance.|tester=LORPAL}}
 
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core i7-2600K|GPU=nVidia GeForce 570 GTX|result=Cut-scene audio was heavily distorted and unintelligible, otherwise ran perfectly at 1080p with max settings.|tester=}}
 
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core i7-2600K|GPU=nVidia GeForce 570 GTX|result=Cut-scene audio was heavily distorted and unintelligible, otherwise ran perfectly at 1080p with max settings.|tester=}}
 
{{testing/entry|revision=3.0-636|OS=Windows 7 x64|CPU=|GPU=|result=Audio either absent or pure static in DSP HLE. DSP LLE doesn't function (emulator closes immediately on launch).  Occasional graphic glitch in some cut-scene.|tester=}}
 
{{testing/entry|revision=3.0-636|OS=Windows 7 x64|CPU=|GPU=|result=Audio either absent or pure static in DSP HLE. DSP LLE doesn't function (emulator closes immediately on launch).  Occasional graphic glitch in some cut-scene.|tester=}}

Revision as of 00:30, 23 June 2012

Eternal Darkness: Sanity's Requiem
Eternaldarkness.jpg
Developer(s) Silicon Knights
Publisher(s) Nintendo
Platform(s) GameCube
Genre(s) Psychological Horror
Mode(s) Single-Player
Compatibility 4Stars4.pngEdit rating: Eternal Darkness: Sanity's Requiem
Playable
GameIDs GEDP01, GEDE01, GEDJ01, GEDW01
See also...

Search Dolphin Forums
Open Issues
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Search Wikipedia

Eternal Darkness: Sanity's Requiem is a psychological horror video game released for the Nintendo GameCube. Developed by Canadian developer Silicon Knights and originally planned for the Nintendo 64, it was first released and published by Nintendo on June 24, 2002 in North America. It was the first video game published directly by Nintendo, rather than a third-party developer, to be rated M for mature by the Entertainment Software Rating Board.

The game's setting is centered around a mansion in Rhode Island, the home of the protagonist Alexandra Roivas' grandfather and the mysterious book known as The Tome of Eternal Darkness that Alexandra finds there. The game is presented in a third-person action-adventure perspective in which the player must navigate a number of locations as twelve characters spanning different time periods. The game utilizes unique "sanity effects" to enhance the gameplay.

Though not a commercial success, Eternal Darkness: Sanity's Requiem was widely praised by both critics and fans, even winning the "Outstanding Achievement in Character or Story Development" award at the 6th Annual Interactive Achievement Awards, presented by the Academy of Interactive Arts & Sciences.

Problems

Cutscenes

In cutscenes the audio is either extremely quiet or missing. In the same cutscenes subtitles sometimes will only pop up for a fraction of a second and disappear. Fix by using DSP LLE.

Crash on Death

Game hangs/crashes on the death screen, but this is fixed in r7128 and beyond (possibly earlier as well).

Hang on Save

The game will sometimes freeze post saving, refer issue 3029.

Hang Post Initial Quote

With r6495 and a range of other revisions the game hangs shortly after displaying it's initial Edgar Allen Poe quote. The game is playable with r5786 and r7128. (try pressing the A button).

JITIL Error

The error "WriteRest: op out of range (00000000130E4F3F uses 00000000C00000D0)" occurs shortly after start with the JITIL interpreter with r6495 and likely other revisions.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Back End OpenGL DX9 can break menu graphics in some revisions/DX11 can break spell graphics
Texture Cache Accuracy On

Audio

Config Setting Notes
DSP Emulator Engine LLE Fixes extremely quiet/missing cutscene audio

Version Compatibility

The graph below charts the compatibility with Eternal Darkness: Sanity's Requiem since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-13163 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r6495 Windows 7 x64 Intel Core i7-960 ATI Radeon HD 5870 Hangs after initial quote /w DX9,11 and JIT/JITIL
r7128 Windows XP x86 AMD Athlon II x2 215 @ 3.45GHz nVidia GeForce 7025 Game completed (green part) - with 35-55 FPS (65-90% of speed). Used usual (JIT) recompiler! All intro video is working, with sound.
r7283 Windows 7 x86 Intel Core 2 Duo E4500 ATI Radeon HD 4760 Game runs beautifully! I was using the experimental JITIL compiler. All graphics render properly and the game produced little to no lag at max video settings. The only issue i had was when the piano/organ/ maid character sounds played, they would continue to play until you reloaded the game or a new scene was played.
r7411 Windows XP SP3 x86 Intel Atom N270 @ 1.60Ghz Intel GMA 945 (GMA 950) Playable 10-13 FPS. Slow in the videos. Uncheck Escaled EFB EFB Copy and put Fractional Scale. Sound Off for best performance. LORPAL
3.0-415 Windows 7 x64 Intel Core i7-2600K nVidia GeForce 570 GTX Cut-scene audio was heavily distorted and unintelligible, otherwise ran perfectly at 1080p with max settings.
3.0-636 Windows 7 x64 Audio either absent or pure static in DSP HLE. DSP LLE doesn't function (emulator closes immediately on launch). Occasional graphic glitch in some cut-scene.

Gameplay Videos