Excitebike

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Excitebike
Excitebike (NES).jpg
Developer(s) Nintendo R&D1
Publisher(s) Nintendo
Series Excitebike
Platform(s) Virtual Console, NES
Release date(s) NES
JP November 30, 1984
NA October 18, 1985
CA February 3, 1986
EU September 1, 1986
Virtual Console
EU February 16, 2007
JP March 13, 2007
NA March 19, 2007
Genre(s) Racing
Mode(s) Single-player, Multiplayer (2)
Input methods Wii Remote, GameCube Controller, Classic Controller
Compatibility 5Stars5.pngEdit rating: Excitebike
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
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Excitebike lets you vary the obstacles, change the sequence of events, and increase the racing challenge time and time again! You'll start out in a Nintendo designed preliminary race, and move through a series of increasingly difficult challenge races! You'll face crazy curves, hairpin turns, daredevil jumps, and some very fierce motorcross competition, as you race your bike towards the checkered flag. This thrilling test of driving strategy and skill will keep you riveted to the screen for hours!

NES Global Problems

[edit]

Problems that may occur with any NES title on Dolphin are listed below.

DirectX with NES Games

Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.

As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.

This seems to have been rectified at some point, though it's unclear what resolved it.

Problems

This title does not have any additional game-specific problems.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Excitebike since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21222 (current)
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Δ
Δ
Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-8445 Windows 7 Intel Core i5-3570K @ 3.8 GHz NVIDIA GeForce GTX 760 Works OK. Requires EFB2RAM. JMC47
5.0-4740 Windows 10 Intel Core i7-6700K @ 4 GHz NVIDIA GeForce GTX 1080 Nearly perfect. Requires Store EFB Copies to Texture Only 'Off' and Texture Cache Accuracy 'Safe' to display sprites correctly. With D3D backend, going to fullscreen causes weird pictures appear in the screen. To fix this, use OpenGL or Vulkan backend. SuperSonic

Gameplay Videos