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|Platform(s)||Virtual Console, NES|
|Release date(s)|| NES|
JP November 30, 1984
NA October 18, 1985
CA February 3, 1986
EU September 1, 1986
EU February 16, 2007
JP March 13, 2007
NA March 19, 2007
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
|GameIDs||FBCJ01, FBCP01, FBCE01|
Excitebike lets you vary the obstacles, change the sequence of events, and increase the racing challenge time and time again! You'll start out in a Nintendo designed preliminary race, and move through a series of increasingly difficult challenge races! You'll face crazy curves, hairpin turns, daredevil jumps, and some very fierce motorcross competition, as you race your bike towards the checkered flag. This thrilling test of driving strategy and skill will keep you riveted to the screen for hours!
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Excitebike since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|
|Windows 10||Intel Core i7-6700K @ 4GHz||NVIDIA GeForce GTX 1080||Nearly perfect. Requires Store EFB Copies to Texture Only 'Off' and Texture Cache Accuracy 'Safe' to display sprites correctly. With D3D backend, going to fullscreen causes weird pictures appear in the screen. To fix this, use OpenGL or Vulkan backend.||SuperSonic|