|Platform(s)||Virtual Console, Nintendo 64|
|Release date(s)|| Nintendo 64|
JP July 14, 1998
NA October 26, 1998
EU November 6, 1998
JP May 29, 2007
EU June 15, 2007
NA June 25, 2007
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller, Classic Controller|
|GameIDs||NAFJ01, NAFP01, NAFE01|
F-Zero X, is a futuristic racing video game for the Nintendo 64 (N64) console. F-Zero X is the third released installment in the F-Zero series and the first released video game in the franchise to feature 3D graphics. The game has a steep learning curve and its gameplay experience is similar to that of the original F-Zero title. However, the title does introduce a "death race" mode and a random track generator called the "X Cup". In the death race, the player's objective is to annihilate the 29 other racers as speedily as possible, while the X-Cup "creates" a different set of tracks each time played.
Throughout the menus, the game uses a transition effect, dissolving/wiping whatever is on the screen to go to the next menu. With EFB Copies to Texture Only, instead of dissolving the current screen to the next screen, it changes to the N64 logo and wipes that away to the next screen. Disable EFB Copies to Texture Only to fix this. EFB Copies to Texture Only is disabled in the game ini since at least.
$16:9 Widescreen 042479A4 C1000000 C204DF18 00000006 38610008 3C003F40 90030020 C0030020 C3430000 EF5A0032 D3430000 C3430008 EF5A0032 D3430008 60000000 00000000 C2052490 00000003 3EC03B99 92C9052C 3EC0BF40 92C90530 2C030000 00000000 C2051AF8 00000003 3C003B99 9009052C 3C00BF40 90090530 2C030000 00000000
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with F-Zero X since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8GHz||NVIDIA GeForce GTX 760||Works well. Emulated CPU Overclock reduces FPS Lag.||JMC47|