F-Zero AX: Difference between revisions

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(The credit patch is no longer required, added patches for unemulated HW, added note about using DSP LLE if you want to access the test menu)
Line 18: Line 18:
*The AM-Baseboard needs to be set to both SP1 and Port1 in Config ---> GameCube.
*The AM-Baseboard needs to be set to both SP1 and Port1 in Config ---> GameCube.
*Cheats must be enabled  
*Cheats must be enabled  
*To boot game you need patch. To apply it, right click on the game in the gamelist, click Edit Config, and paste the patch under the line: ''[OnFrame] Add memory patches to be applied every frame here.'':
*If you want to access the Test menu you must use DSP LLE.
<pre>+$DI Seed Blanker
*To boot the game you need the following patch. To apply it, right click on the game in the gamelist, click Edit Config, and paste the patch under the line: ''[OnFrame] Add memory patches to be applied every frame here.'':
0x80000000:dword:0x00000000
<pre>+$Emulation Bug Fixes
0x80000004:dword:0x00000000
0x80180DB8:dword:0x48000054
0x80000008:dword:0x00000000</pre>
0x80180E1C:dword:0x48000054
*The below patch must be used. It will give you 99 Credits so you can play the game. To apply it, right click on the game in the gamelist, click Edit Config, and paste the patch under the line: ''[OnFrame] Add memory patches to be applied every frame here.''
0x80175710:dword:0x60000000
<pre>+$99 credits
0x80175714:dword:0x60000000
0x80690AC0:dword:0x00000063</pre>
0x801756AC:dword:0x60000000
+$English
0x800DF698:dword:0x38000000</pre>
 
*Triforce titles are currently controlled via the GameCube input.
*Triforce titles are currently controlled via the GameCube input.



Revision as of 02:37, 26 January 2014

F-Zero AX
Publisher(s) Nintendo
Series F-Zero
Platform(s) Triforce
Genre(s) Racing
Mode(s) Single-player, Multiplayer
Input methods Arcade Controller
Compatibility 1Stars1.pngEdit rating: F-Zero AX
Broken
GameIDs
See also...

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F-Zero AX is the arcade version of F-Zero GX. The in-game differences between F-Zero AX and GX lie in particular to their number of vehicles and tracks. Both games have their own exclusive tracks, vehicles and vehicle parts. However, everything in the Triforce version can be unlocked in the GameCube version, Albiet with extreme difficulty.


Triforce

The Triforce branch is required to run this game, as well as a series of settings.

  • The AM-Baseboard needs to be set to both SP1 and Port1 in Config ---> GameCube.
  • Cheats must be enabled
  • If you want to access the Test menu you must use DSP LLE.
  • To boot the game you need the following patch. To apply it, right click on the game in the gamelist, click Edit Config, and paste the patch under the line: [OnFrame] Add memory patches to be applied every frame here.:
+$Emulation Bug Fixes
0x80180DB8:dword:0x48000054
0x80180E1C:dword:0x48000054
0x80175710:dword:0x60000000
0x80175714:dword:0x60000000
0x801756AC:dword:0x60000000
+$English
0x800DF698:dword:0x38000000
  • Triforce titles are currently controlled via the GameCube input.

Problems

Boot Failure

For any version, the game will not boot, even if you followed the instructions above.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with F-Zero AX since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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Δ
5.0-21453 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-305 Triforce Windows 7 x64 Intel Pentium G630 @ 2.8GHz nVidia GeForce 8400GS 512MV Multiple "Unkown DVD comand"s dude22072

Gameplay Videos