F-Zero AX: Difference between revisions

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(The credit patch is no longer required, added patches for unemulated HW, added note about using DSP LLE if you want to access the test menu)
(New description, added image, added forum link, minor changes)
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{{Infobox VG
{{Infobox VG
|image    =  
|image    = [[File:F-Zero AX.jpg|300px]]
|developer =  
|developer = Sega
|publisher = Nintendo
|publisher = Amusement Vision
|series    = ''F-Zero''
|series    = ''F-Zero''
|released  =
|released  = {{vgrelease|JP=2003|NA=September 2003}}
|genre    = Racing
|genre    = Racing
|modes    = Single-player, Multiplayer
|modes    = Single-player, Multiplayer
|input    = Arcade Controller
|input    = Arcade Controller
|forumlink =  
|forumlink = https://forums.dolphin-emu.org/Thread-triforce-f-zero-ax
}}
}}


F-Zero AX is the arcade version of [[F-Zero GX]]. The in-game differences between F-Zero AX and GX lie in particular to their number of vehicles and tracks. Both games have their own exclusive tracks, vehicles and vehicle parts. However, everything in the Triforce version can be unlocked in the GameCube version, Albiet with extreme difficulty.
'''''F-Zero AX''''' is a futuristic racing arcade game developed by Amusement Vision and published by Sega for the [[Triforce]] arcade system board. The arcade counterpart to [[F-Zero GX]], the games are closely related, sharing the same engine, art assets, and many of the same racers and tracks. AX even has connectivity with GX by putting a GameCube memory card with a F-Zero GX save into the arcade unit, allowing the player to unlock some AX content in GX.  


Two versions of F-Zero AX's arcade cabinet exists: standard and deluxe. The standard version is a regular sit-down model, while the deluxe version is shaped like Captain Falcon's vehicle and has a tilting seat simulating the craft's cockpit. A special third version of AX, "F-Zero Monster Ride", was built by Cycraft and co-developed between Sega and Simuline; it features a cabin suspended in midair for highly accurate motion simulation. Standard cabinets can be linked together to unlock "Versus Play", up to four cabinets can be connected for multiplayer play.
Much of F-Zero AX can be unlocked in the F-Zero GX via AR codes, albeit with extreme difficulty and crash problems.


== Triforce ==
== Triforce ==

Revision as of 07:23, 26 January 2014

F-Zero AX
F-Zero AX.jpg
Developer(s) Sega
Publisher(s) Amusement Vision
Series F-Zero
Platform(s) Triforce
Release date(s) JP 2003
NA September 2003
Genre(s) Racing
Mode(s) Single-player, Multiplayer
Input methods Arcade Controller
Compatibility 1Stars1.pngEdit rating: F-Zero AX
Broken
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

F-Zero AX is a futuristic racing arcade game developed by Amusement Vision and published by Sega for the Triforce arcade system board. The arcade counterpart to F-Zero GX, the games are closely related, sharing the same engine, art assets, and many of the same racers and tracks. AX even has connectivity with GX by putting a GameCube memory card with a F-Zero GX save into the arcade unit, allowing the player to unlock some AX content in GX.

Two versions of F-Zero AX's arcade cabinet exists: standard and deluxe. The standard version is a regular sit-down model, while the deluxe version is shaped like Captain Falcon's vehicle and has a tilting seat simulating the craft's cockpit. A special third version of AX, "F-Zero Monster Ride", was built by Cycraft and co-developed between Sega and Simuline; it features a cabin suspended in midair for highly accurate motion simulation. Standard cabinets can be linked together to unlock "Versus Play", up to four cabinets can be connected for multiplayer play.

Much of F-Zero AX can be unlocked in the F-Zero GX via AR codes, albeit with extreme difficulty and crash problems.

Triforce

The Triforce branch is required to run this game, as well as a series of settings.

  • The AM-Baseboard needs to be set to both SP1 and Port1 in Config ---> GameCube.
  • Cheats must be enabled
  • If you want to access the Test menu you must use DSP LLE.
  • To boot the game you need the following patch. To apply it, right click on the game in the gamelist, click Edit Config, and paste the patch under the line: [OnFrame] Add memory patches to be applied every frame here.:
+$Emulation Bug Fixes
0x80180DB8:dword:0x48000054
0x80180E1C:dword:0x48000054
0x80175710:dword:0x60000000
0x80175714:dword:0x60000000
0x801756AC:dword:0x60000000
+$English
0x800DF698:dword:0x38000000
  • Triforce titles are currently controlled via the GameCube input.

Problems

Boot Failure

For any version, the game will not boot, even if you followed the instructions above.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with F-Zero AX since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21264 (current)
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Δ
Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-305 Triforce Windows 7 x64 Intel Pentium G630 @ 2.8GHz nVidia GeForce 8400GS 512MV Multiple "Unkown DVD comand"s dude22072

Gameplay Videos