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F-Zero AX
F-Zero AX | |
---|---|
Developer(s) | Amusement Vision |
Publisher(s) | Sega |
Series | F-Zero |
Platform(s) | Triforce |
Release date(s) | JP 2003 NA September 2003 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Arcade Controller |
Compatibility | 1 Broken |
GameIDs | |
See also... |
Dolphin Forum thread |
F-Zero AX is a futuristic racing arcade game developed by Amusement Vision and published by Sega for the Triforce arcade system board. The arcade counterpart to F-Zero GX, the games are closely related, sharing the same engine, art assets, and many of the same racers and tracks. AX even has connectivity with GX by putting a GameCube memory card with a F-Zero GX save into the cabinet, allowing the player to unlock AX content in GX and vice versa.
Two versions of F-Zero AX's arcade cabinet exists: standard and deluxe. The standard version is a regular sit-down model, while the deluxe version has a tilting seat simulating the craft's cockpit. A special third version of AX, "F-Zero Monster Ride", features a cabin suspended in midair for highly accurate motion simulation. Up to four standard cabinets can be linked together for multiplayer play.
The game introduces ten playable vehicles, and brings back four from F-Zero GX. It includes six new selectable courses and two game modes. Each track must be completed before time runs out. Time extensions are awarded for reaching multiple checkpoints on a course, however the player will receive time penalties for falling off-course or depleting their energy meter. Saving is handled by magnetic stripe cards produced by the cabinet called "F-Zero license cards", which keep track of custom machine data, pilot points, and race data.
Much of F-Zero AX can be unlocked in the F-Zero GX via AR codes, albeit with extreme difficulty and crash problems.
Triforce
The Triforce branch is required to run this game, as well as a series of settings.
- The AM-Baseboard needs to be set to both SP1 and Port1 in Config ---> GameCube.
- Cheats must be enabled
- If you want to access the Test menu you must use DSP LLE.
- To boot the game you need the following patch. To apply it, right click on the game in the gamelist, click Edit Config, and paste the patch under the line: [OnFrame] Add memory patches to be applied every frame here.:
+$Emulation Bug Fixes 0x80180DB8:dword:0x48000054 0x80180E1C:dword:0x48000054 0x80175710:dword:0x60000000 0x80175714:dword:0x60000000 0x801756AC:dword:0x60000000 +$English 0x800DF698:dword:0x38000000
- Triforce titles are currently controlled via the GameCube input.
Problems
Boot Failure
For any version, the game will not boot, even if you followed the instructions above.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with F-Zero AX since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-305 Triforce | Windows 7 x64 | Intel Pentium G630 @ 2.8GHz | nVidia GeForce 8400GS 512MV | Multiple "Unkown DVD comand"s | dude22072 |
Gameplay Videos
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- Amusement Vision (Developer)
- Sega (Publisher)
- F-Zero (Series)
- Japan (Release region)
- North America (Release region)
- 2003 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Arcade Controller (Input supported)
- 1 stars (Rating)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Untested for 10000+ revisions
- Triforce games