F-Zero GX: Difference between revisions

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{{Testing}}
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{{Test Entry|revision=7035|OS=Windows 7 x64|CPU=Intel Core2Duo E8500@3.16GHz|GPU=ATI Radeon HD5850|result=Slows down to 20fps at the start of a race sometimes, but runs at a solid min. 35fps during the race|tester=}}
{{Test Entry|revision=7035|OS=Windows 7 x64|CPU=Intel Core2Duo E8500 @ 3.16GHz|GPU=ATI Radeon HD5850|result=Slows down to 20fps at the start of a race sometimes, but runs at a solid min. 35fps during the race|tester=}}
{{Test Entry|revision=7612|OS=Windows 7 x64|CPU=Intel Quad Core 3.33GHz|GPU=Nvidia Geforce 9600 gt|result=Between 40-60 FPS depending the race track, big slow down in sand ocean. Crash when using recording device (Fraps & Xfire)|tester=Sonic1993}}
{{Test Entry|revision=7612|OS=Windows 7 x64|CPU=Intel Quad Core @ 3.33GHz|GPU=nVidia GeForce 9600 gt|result=Between 40-60 FPS depending the race track, big slow down in sand ocean. Crash when using recording device (Fraps & Xfire)|tester=Sonic1993}}
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Revision as of 14:36, 1 July 2011

F-Zero GX
FZeroGxGC.jpg
Developer(s) Amusement Vision
Publisher(s) Nintendo
Series F-Zero
Platform(s) GameCube
Genre(s) Racing
Mode(s) Single-player, multiplayer
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: F-Zero GX
Playable
GameIDs
See also...

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F-Zero GX is a futuristic racing video game for the Nintendo GameCube console. Developed by Sega's Amusement Vision department and published by Nintendo, it was released in Japan, Europe and North America in 2003. F-Zero AX, the arcade counterpart of GX, uses hardware conceived from a business alliance between Nintendo, Namco and Sega. F-Zero GX runs on an enhanced version of the engine that powered Super Monkey Ball. F-Zero GX/AX was the first video game collaboration between Nintendo and Sega. The game received critical acclaim as one of the best racers of its time and the greatest racer on the GameCube platform.

Problems

Vehicle Shadows

Shadows under vehicles are broken. With EFB to Texture, this is permanent, though occasionally shadows may be displayed correctly. Issue seems fixed with to EFB to RAM. This, however, slows rendering. When the player switches between standard view and cockpit view for a prolonged time, shadows become broken once again.

Rain on Lightning Track

Rain on the Lightning-tracks is broken.

Heat Effect/Blur

Sand Ocean environment cuts speed in half, probably because of the "heat" effect. Said effect is not rendered when "Enable CPU -> EFB access" is not ticked, which makes Sand Ocean run at 100%. When "Enable CPU -> EFB access" is ticked, the game seems to be rendering some parts at a lower resolution, resulting in a blur on certain parts of the screen.

Grand Prix

The game tends to crash at random during Grand Prix races with EFB to RAM, but runs fine with EFB to Texture.

Story Mode

Story mode crashes the emulator, but has been fixed in r5644.

64bit Linux Crash

Game crashes after saving initial profile occur on certain Linux builds, see issue 2433. This was fixed with r6040.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend OpenGL Avoids map flickering seen with DirectX

Version Compatibility

The graph below charts the compatibility with F-Zero GX since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

Template:Test Entry Template:Test Entry |}

Gameplay Videos