F-Zero GX

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Revision as of 12:48, 17 April 2012 by Parasite64 (talk | contribs) (Testing)
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F-Zero GX
Developer(s) Amusement Vision
Publisher(s) Nintendo
Series F-Zero
Platform(s) GameCube
Genre(s) Racing
Mode(s) Single-player, multiplayer
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: F-Zero GX
GameIDs GFZE01, GFZP01, GFZJ01
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F-Zero GX is a futuristic racing video game for the Nintendo GameCube console. Developed by Sega's Amusement Vision department and published by Nintendo, it was released in Japan, Europe and North America in 2003. F-Zero AX, the arcade counterpart of GX, uses hardware conceived from a business alliance between Nintendo, Namco and Sega. F-Zero GX runs on an enhanced version of the engine that powered Super Monkey Ball. F-Zero GX/AX was the first video game collaboration between Nintendo and Sega. The game received critical acclaim as one of the best racers of its time and the greatest racer on the GameCube platform.


Vehicle Shadows

Shadows under vehicles are broken. With EFB to Texture, this is permanent, though occasionally shadows may be displayed correctly. Issue seems fixed with to EFB to RAM. This, however, slows rendering. When the player switches between standard view and cockpit view for a prolonged time, shadows become broken once again.

Rain on Lightning Track

Rain on the Lightning-tracks is broken.

Heat Effect/Blur

Sand Ocean environment cuts speed in half, probably because of the "heat" effect. Said effect is not rendered when "Skip EFB Access from CPU" is on, which makes Sand Ocean run at 100%. When "Skip EFB Access from CPUs" is off, the game seems to be rendering some parts at a lower resolution, resulting in a blur on certain parts of the screen.

Grand Prix

The game tends to crash at random during Grand Prix races with EFB to RAM, but runs fine with EFB to Texture.

Custom Vehicles

With incomplete/bad disc dumps, custom vehicles don't render cockpits or boosters and crash when you apply emblems, but will race fine.

Story Mode

Story mode crashes the emulator, but has been fixed in r5644.

x64 Linux Crash

Game crashes after saving initial profile occur on certain Linux builds, see issue 2433. This was fixed with r6040.

OSX Loading Bug

The game can't be started when Dual Core mode is ON (at least on iMac)


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Video Back End OpenGL Avoids map flickering seen with DirectX
Skip EFB Access from CPU On/Off See problems section for issues with each setting.

Version Compatibility

The graph below charts the compatibility with F-Zero GX since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-14007 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7035 Windows 7 x64 Intel Core 2 Duo E8500 @ 3.16GHz ATI Radeon HD 5850 Slows down to 20fps at the start of a race sometimes, but runs at a solid min. 35fps during the race
r7612 Windows 7 x64 Intel Quad Core @ 3.33GHz nVidia GeForce 9600 GT Between 40-60 FPS depending the race track, big slow down in sand ocean. Crash when using recording device (Fraps & Xfire) Sonic1993
r7670 Windows 7 x64 Intel Core i5-2500K @ 4.1GHz AMD Radeon HD 6850 Works totally fine. Only slowdown is on Sand Ocean, FPS drops to 42 max. MegaJump
3.0-177 Windows 7 x64 Intel Core i5-2500K @ 3.3GHz nVidia GeForce 8800 GT 60 FPS when "Skip EFB Access from CPUs" is off. Shadows are broken. DX9 supports Dual Core. M
3.0-228 Windows 7 x64 AMD Phenom 2 X4 @ 3.2GHz nVidia GeForce 9600 GT Runs between 50-60 Fps. NO Slowdown at Sand Ocean, NO Shadow Error. Skip EFB Access from CPU ON( Hook in there) / EFB Copies RAM / Direct3D9 Back-end / Disable per pixel depth OFF / It works on 1600x900 Fullscreen 2x Native and Widescreen Hack Shyvo
3.0-267 Linux Mint 11 x64 Intel Core i5 2500K AMD Radeon HD 6670 In 50Hz game mode, runs between 48-50 Fps. Some slowdowns and some shadow errors. Dual Core ON / Accelerate disc transfer rate ON / Skip EFB Access from CPU ON / EFB Copies Texture / It works on 1280x800 Fullscreen Auto Native yg2f
^3.0 Windows 7 x64 Intel Pentium E5400 @2.7GHz nVidia GeForce GTX 460 Barely playable, 20-30 fps parasite64

Gameplay Videos