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|Input methods||GameCube Controller|
|GameIDs||GFZE01, GFZP01, GFZJ01|
F-Zero GX is a futuristic racing video game for the Nintendo GameCube console. Developed by Sega's Amusement Vision department and published by Nintendo, it was released in Japan, Europe and North America in 2003. F-Zero AX, the arcade counterpart of GX, uses hardware conceived from a business alliance between Nintendo, Namco and Sega. F-Zero GX runs on an enhanced version of the engine that powered Super Monkey Ball. F-Zero GX/AX was the first video game collaboration between Nintendo and Sega. The game received critical acclaim as one of the best racers of its time and the greatest racer on the GameCube platform.
Shadows under vehicles are broken. With EFB to Texture, this is permanent, though occasionally shadows may be displayed correctly. Issue seems fixed with to EFB to RAM. This, however, slows rendering. When the player switches between standard view and cockpit view for a prolonged time, shadows become broken once again.
Rain on Lightning Track
Rain on the Lightning-tracks is broken.
Sand Ocean environment cuts speed in half, probably because of the "heat" effect. Said effect is not rendered when "Skip EFB Access from CPU" is on, which makes Sand Ocean run at 100%. When "Skip EFB Access from CPUs" is off, the game seems to be rendering some parts at a lower resolution, resulting in a blur on certain parts of the screen.
The game tends to crash at random during Grand Prix races with EFB to RAM, but runs fine with EFB to Texture.
With incomplete/bad disc dumps, custom vehicles don't render cockpits or boosters and crash when you apply emblems, but will race fine.
Story mode crashes the emulator, but has been fixed in.
x64 Linux Crash
OSX Loading Bug
The game can't be started when Dual Core mode is ON (at least on iMac)
Only configuration options for the best compatibility where they deviate from defaults are listed.
|OpenGL||Avoids map flickering seen with DirectX|
|On/Off||See problems section for issues with each setting.|
The graph below charts the compatibility with F-Zero GX since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x64||Intel Core 2 Duo E8500 @ 3.16GHz||ATI Radeon HD 5850||Slows down to 20fps at the start of a race sometimes, but runs at a solid min. 35fps during the race|
|Windows 7 x64||Intel Quad Core @ 3.33GHz||nVidia GeForce 9600 GT||Between 40-60 FPS depending the race track, big slow down in sand ocean. Crash when using recording device (Fraps & Xfire)||Sonic1993|
|Windows 7 x64||Intel Core i5-2500K @ 4.1GHz||AMD Radeon HD 6850||Works totally fine. Only slowdown is on Sand Ocean, FPS drops to 42 max.||MegaJump|
|Windows 7 x64||Intel Core i5-2500K @ 3.3GHz||nVidia GeForce 8800 GT||60 FPS when "Skip EFB Access from CPUs" is off. Shadows are broken. DX9 supports Dual Core.||M|
|Windows 7 x64||AMD Phenom 2 X4 @ 3.2GHz||nVidia GeForce 9600 GT||Runs between 50-60 Fps. NO Slowdown at Sand Ocean, NO Shadow Error. Skip EFB Access from CPU ON( Hook in there) / EFB Copies RAM / Direct3D9 Back-end / Disable per pixel depth OFF / It works on 1600x900 Fullscreen 2x Native and Widescreen Hack||Shyvo|
|Linux Mint 11 x64||Intel Core i5 2500K||AMD Radeon HD 6670||In 50Hz game mode, runs between 48-50 Fps. Some slowdowns and some shadow errors. Dual Core ON / Accelerate disc transfer rate ON / Skip EFB Access from CPU ON / EFB Copies Texture / It works on 1280x800 Fullscreen Auto Native||yg2f|
|^||Windows 7 x64||Intel Pentium E5400 @2.7GHz||nVidia GeForce GTX 460||Barely playable, 20-30 fps||parasite64|