F-Zero X: Difference between revisions

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{{Infobox VG
{{Infobox VG
| image       = [[Image:F-Zero X.jpg|300px|]]
|image     = [[Image:F-Zero X.jpg|300px|]]
| developer   = Nintendo EAD
|developer = Nintendo EAD
| publisher   = Nintendo
|publisher = Nintendo
| series       = F-Zero
|series   = F-Zero
| genre       = Racing Games
|released  = '''Nintendo 64'''<br/>{{vgrelease|JP=July 14, 1998|NA=October 26, 1998|EU=November 6, 1998}}'''Virtual Console'''<br/>{{vgrelease|JP=May 29, 2007|EU=June 15, 2007|NA|June 25, 2007}}
| modes       = Single-Player, Multiplayer
|genre     = Racing
|input         = Gamecube Controller, Classic Controller
|modes     = Single-player, Multiplayer (4)
|input     = GameCube Controller, Classic Controller
|forumlink = http://forums.dolphin-emu.org/Thread-virtual-console-f-zero-x
}}
}}


'''''F-Zero X''''', is a futuristic racing video game for the Nintendo 64 (N64) console. Developed by Nintendo's EAD division, it was released in Japan, Europe and North America, in 1998. ''F-Zero X'' was re-released on the Wii [[Virtual Console]] in Japan, Europe and in North America, in 2007.
'''''F-Zero X''''', is a futuristic racing video game for the Nintendo 64 (N64) console. ''F-Zero X'' is the third released installment in the ''F-Zero'' series and the first released video game in the franchise to feature 3D graphics. The game has a steep learning curve and its gameplay experience is similar to that of the original ''F-Zero'' title. However, the title does introduce a "death race" mode and a random track generator called the "X Cup". In the death race, the player's objective is to annihilate the 29 other racers as speedily as possible, while the X-Cup "creates" a different set of tracks each time played.


''F-Zero X'' is the third released installment in the ''F-Zero'' series and the first released video game in the franchise to feature 3D graphics. The game has a steep learning curve and its gameplay experience is similar to that of the original ''F-Zero'' title. However, the title does introduce a "death race" mode and a random track generator called the "X Cup". In the death race, the player's objective is to annihilate the 29 other racers as speedily as possible, while the X-Cup "creates" a different set of tracks each time played.
{{GlobalProblems}}


== Problems ==
== Problems ==
=== Sound ===
{{Problems|{{#vardefineecho:problems|
F-Zero X currently doesn't have functional sound.
=== <s>Transitions</s> ===
Throughout the menus, the game uses a transition effect, dissolving/wiping whatever is on the screen to go to the next menu. With '''EFB Copies to Texture Only''', instead of dissolving the current screen to the next screen, it changes to the N64 logo and wipes that away to the next screen. Disable '''EFB Copies to Texture Only''' to fix this. '''EFB Copies to Texture Only''' is disabled in the game ini since at least {{revision|5.0-10413}}.
 
}}}}
 
== Enhancements ==
=== 16:9 Widescreen Gecko Code  ===
==== NA ====
<pre>$16:9 Widescreen
042479A4 C1000000
C204DF18 00000006
38610008 3C003F40
90030020 C0030020
C3430000 EF5A0032
D3430000 C3430008
EF5A0032 D3430008
60000000 00000000
C2052490 00000003
3EC03B99 92C9052C
3EC0BF40 92C90530
2C030000 00000000
C2051AF8 00000003
3C003B99 9009052C
3C00BF40 90090530
2C030000 00000000
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.5|****|No working audio with HLE}}
{{VersionCompatibilityVersion|3.5-1154|****|HLE audio fixed}}
{{VersionCompatibilityVersion|4.0-7630|****|Stretched Pixels Fixed on EFB Copies to Texture}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0-8445|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Works well.  Emulated CPU Overclock reduces FPS Lag.|tester=JMC47}}
{{testing/end}}
{{testing/end}}


[[Category:Racing games]]
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
}}
 
{{Navigation/F-Zero}}
 
[[Category:Virtual Console games]]
[[Category:Virtual Console games]]
[[Category:Nintendo 64 games]]

Revision as of 04:48, 9 June 2019

F-Zero X
F-Zero X.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series F-Zero
Platform(s) Virtual Console, Nintendo 64
Release date(s) Nintendo 64
JP July 14, 1998
NA October 26, 1998
EU November 6, 1998
Virtual Console
JP May 29, 2007
EU June 15, 2007
NA June 25, 2007
Genre(s) Racing
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller, Classic Controller
Compatibility 4Stars4.pngEdit rating: F-Zero X
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

F-Zero X, is a futuristic racing video game for the Nintendo 64 (N64) console. F-Zero X is the third released installment in the F-Zero series and the first released video game in the franchise to feature 3D graphics. The game has a steep learning curve and its gameplay experience is similar to that of the original F-Zero title. However, the title does introduce a "death race" mode and a random track generator called the "X Cup". In the death race, the player's objective is to annihilate the 29 other racers as speedily as possible, while the X-Cup "creates" a different set of tracks each time played.

Problems

Transitions

Throughout the menus, the game uses a transition effect, dissolving/wiping whatever is on the screen to go to the next menu. With EFB Copies to Texture Only, instead of dissolving the current screen to the next screen, it changes to the N64 logo and wipes that away to the next screen. Disable EFB Copies to Texture Only to fix this. EFB Copies to Texture Only is disabled in the game ini since at least 5.0-10413.

Enhancements

16:9 Widescreen Gecko Code

NA

$16:9 Widescreen
042479A4 C1000000
C204DF18 00000006
38610008 3C003F40
90030020 C0030020
C3430000 EF5A0032
D3430000 C3430008
EF5A0032 D3430008
60000000 00000000
C2052490 00000003
3EC03B99 92C9052C
3EC0BF40 92C90530
2C030000 00000000
C2051AF8 00000003
3C003B99 9009052C
3C00BF40 90090530
2C030000 00000000

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with F-Zero X since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-8445 Windows 7 Intel Core i5-3570K @ 3.8GHz NVIDIA GeForce GTX 760 Works well. Emulated CPU Overclock reduces FPS Lag. JMC47

Gameplay Videos