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F-Zero X: Difference between revisions
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| modes = Single-Player, Multiplayer | | modes = Single-Player, Multiplayer | ||
|input = Gamecube Controller, Classic Controller | |input = Gamecube Controller, Classic Controller | ||
| platforms = [[Nintendo 64]], [[Virtual Console]] | |||
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Revision as of 16:13, 27 August 2012
F-Zero X, is a futuristic racing video game for the Nintendo 64 (N64) console. Developed by Nintendo's EAD division, it was released in Japan, Europe and North America, in 1998. F-Zero X was re-released on the Wii Virtual Console in Japan, Europe and in North America, in 2007.
F-Zero X is the third released installment in the F-Zero series and the first released video game in the franchise to feature 3D graphics. The game has a steep learning curve and its gameplay experience is similar to that of the original F-Zero title. However, the title does introduce a "death race" mode and a random track generator called the "X Cup". In the death race, the player's objective is to annihilate the 29 other racers as speedily as possible, while the X-Cup "creates" a different set of tracks each time played.
Problems
Sound
F-Zero X currently doesn't have functional sound.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with F-Zero X since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |