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Super Mario Bros.
|Super Mario Bros.|
|Series||Super Mario Bros|
|Platform(s)||Virtual Console, NES|
|Release date(s)|| NES|
JP September 13, 1985
EU May 15, 1987
JP December 2, 2006
NA December 25, 2006
EU January 5, 2007
KO April 26, 2008
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
|GameIDs||FAGE01, FAGK01, FFXP01, FAGP01, FAGQ01, FFXJ01, FAGJ01|
Super Mario Bros. (スーパーマリオブラザーズ Sūpā Mario Burazāzu) is a 1985 platform video game developed by Nintendo, published for the Nintendo Entertainment System as a pseudo-sequel to the 1983 game Mario Bros. It is the first of the Super Mario series of games. In Super Mario Bros., the player controls Mario and in a two-player game, a second player controls Mario's brother Luigi as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist Bowser.
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive. It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders to work properly.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Super Mario Bros. since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||AMD FX 4130 @ 3.8GHz||AMD Radeon HD 6670||Error pops up but doesn't crash dolphin. Nothing visible||skittyz321|
|Windows 8||AMD FX 6300 @ 4.3GHz||AMD Radeon HD 6450||60FPS but with a lot of glitches. Disabling External FrameBuffer gives smooth video.||Faefdsedf|
|Windows 7||Intel Core i5-2400 @ 3.1GHz||ATI Radeon HD 5450||Playable. Always at 60FPS. Minor graphics issues when Texture Cache is set to Fast. Set Texture Cache to Safe to fix this.||Lukeee123|
|Windows 7||Intel Core i5-3570K @ 3.8GHz||NVIDIA GeForce GTX 760||Works OK.||JMC47|