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|Developer(s)||Namco Bandai Games|
|Publisher(s)||Namco Bandai Games|
|Platform(s)||Virtual Console, NES|
|Release date(s)|| NES|
JP November 8, 1984
NA September, 1988
EU October 25, 1989
EU/AUS January 12, 2007
NA January 15, 2007
JP December 12, 2006
KO July 29. 2008
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
|GameIDs||FAST01, FASJ01, FASE01, FASP01|
Control your Solvalou ship and destroy the Xevious forces! Use zapper missiles against air-based enemies and blaster bombs against ground-based targets. Destroy Andor Genesis to earn bonus points!
Unique enemies, interesting BGM, a variety of vertically scrolling background environments and many hidden gameplay features differentiated Xevious™ from other shooting games released at the time. Xevious™ was released on the NES in 1989 and became an instant classic.
"In a 2-player game, players take turns to control their Solvalou ships. Change players when a ship is lost. 2 controllers are required for a 2-player game."
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Xevious since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below: