S.C.A.T.: Special Cybernetic Attack Team
|S.C.A.T.: Special Cybernetic Attack Team|
|Platform(s)||Virtual Console, NES|
JP June 22, 1990
NA June, 1991
EU/AUS February 4, 2011
NA February 7, 2011
|Genre(s)||Shoot 'em up|
|Mode(s)||Single-player, Co-op (2)|
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
In S.C.A.T.: Special Cybernetic Attack Team it's 2029, an army of alien invaders led by Vile Malmort has planted an "Astrotube" connecting the ruins of New York City with their space station. A team of part-human part-machine soldiers known as the Special Cybernetic Attack Team or "SCAT" has been assembled in order to combat the invasion.
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with S.C.A.T.: Special Cybernetic Attack Team since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|