| Progress Continues
We've already had 15586 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: September and October 2021 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Nintendo Entertainment System
| North American NES|
|Retail availability||JP July 15, 1983|
NA/SA/KO October 18, 1985
EU September 1, 1986
|Discontinued||NA August, 1995|
JP September, 2003
|Units sold||61.91 million|
|Media||ROM cartridge, Floppy Disk|
|CPU||1.79MHz Ricoh 2A03 8-bit processor|
|Best-selling game||Super Mario Bros. (pack-in), 40.23 million|
Super Mario Bros. 3, 18 million
Super Mario Bros. 2, 10 million
|Predecessor||Color TV Game (Wikipedia)|
The Nintendo Entertainment System (abbreviated to NES or Nintendo) is an 8-bit video game console that was released by Nintendo in North America, Europe and Australia in 1985. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore, Middle East and Hong Kong, it was released as the Family Computer (ファミリーコンピュータ Famirī Konpyūta), commonly abbreviated as the Famicom (ファミコン Famikon, or FC for short). In South Korea, it was known as the Hyundai Comboy (현대 컴보이) and was distributed by Hyundai Electronics. In Russia, an unlicensed clone was manufactured called Dendy (Де́нди). Similarly in India, clones by the names of Little Master and Wiz Kid were popular. It was succeeded by the Super Nintendo Entertainment System.
As the best-selling gaming console of its time, the NES helped revitalize the US video game industry following the video game crash of 1983, and set the standard for subsequent consoles in everything from game design to controller layout. In addition, with the NES, Nintendo introduced a now-standard business model of software licensing for third-party developers.
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
Virtual Console Compatibility List (NES)
Help complete the list!
- Click the icon to the right of the rating stars and put just a number 1 through 5 into the page. Use the compatibility guide below as a reference of what rating to use.
- When updating a rating, please make sure it's in accordance with the list of problems in the title's page.
|Region indicator||Region description|
|CA||Canada (NTSC /w French translation)|
|EU||Europe, PAL/SECAM territories|
|JP||Japan and Asia (NTSC-J)|
|NA||North America and NTSC territories|