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Famicom Tantei Club: Kieta Kōkeisha
|Famicom Tantei Club: Kieta Kōkeisha|
|Platform(s)||Virtual Console, NES|
|Release date(s)||Famicom Disk System (Disk 1)|
JP April 27, 1988
Famicom Disk System (Disk 2)
JP June 14, 1988
JP October 16, 2007
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
Famicom Tantei Club: Kieta Kōkeisha is a text adventure game. The protagonist is found on the ground near a cliff by a man named Amachi. The protagonist can't remember anything, and finds that he has amnesia. After some rest, he returns to the cliff and meets a young girl, who informs him that he is an assistant detective investigating the death of someone named Kiku Ayashiro. He heads over to the Ayashiro estate, learning that in the village there is a saying that the dead will come back to anyone who attempts to steal the Ayashiro family's fortune. As he keeps investigating, he learns that there may be a connection between this legend and the serial killings in the village.
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Famicom Tantei Club: Kieta Kōkeisha since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|