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Fantasy Zone II: The Tears of Opa-Opa
|Fantasy Zone II: The Tears of Opa-Opa|
|Platform(s)||Virtual Console, Sega Master System|
|Release date(s)||Sega Master System|
JP October 17, 1986
JP January 13, 2008
EU May 8, 2008
NA June 29, 2008
|Genre(s)||Shoot 'em up|
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
Opa-Opa is at it again in this zany return to his original homeland some ten years later. Welcome to Fantasy Zone II: The Tears of Opa-Opa where perils are great and rewards even greater. During your visit you'll discover that peace is at stake once again and those who threaten it are more cunning and wicked than before. So beware, the evil Blackhearts are near and they're not alone. Scores of unusual and seemingly innocent creatures will enthusiastically approach you. But don't be fooled. They're not here to help. They're henchmen for the dark powers of the Blackhearts. And they'll sabotage every chance you've got to protect the warp gates from total ruin. So fight valiantly, because just when you think you've made it, the Blackhearts will be waiting.
XFB Copies to Texture Only must be disabled or this will display a purple screen. Fixed by.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Fantasy Zone II: The Tears of Opa-Opa since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 8||Intel Core 2 Duo T7100 @ 1.8 GHz||Mobile Intel 965 Express Chipset||Audio glitches and lag gameplay.||Jogait|