|Fight Night Round 2|
|Release date(s)|| JP September 1, 2005|
NA February 28, 2005
EU March 18, 2005
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller|
|GameIDs||GEYP69, GEYJ13, GEYE69|
Fight Night Round 2 is the sequel to EA Sports' Fight Night 2004. It was the only Fight Night game in the series to be released on GameCube. The GameCube version contains the SNES version of Super Punch-Out!! along with its protagonist as an unlockable character.
Fight Night Round 2 has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Force 16:9". Using the widescreen hack with this title is not recommended.
Fight Night Round 2 uses the VP6 video codec, common in Electronic Arts' titles, causing it's videos to have vertical line artifacts and other glitches on NVIDIA graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Fight Night Round 2 since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows||Intel Core 2 Quad Q9450 @ 3.4GHz||AMD Radeon HD 6950||Fight Night Round 2 HD Widescreen Hack||Spartacus|
|Windows 10||Intel Core i7-6700K @ 4GHz||NVIDIA GeForce GTX 1080||Playable. FPS are not stable. Game is running between 40-60 FPS in some sections. Needs 'CPU Clock Override' adjustment for constant 60 FPS. VP6 videos are glitchy. For Super Punch Out title, you must be slide to 'Texture Cache Accuracy' setting 'Fast' to 'Safe' to display sprites correctly.||SuperSonic|