Fight Night Round 2

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Fight Night Round 2
FightNight2GC.jpg
Developer(s) EA Sports
Publisher(s) EA Sports
Platform(s) GameCube
Release date(s) JP September 1, 2005
NA February 28, 2005
EU March 18, 2005
Genre(s) Sports, Boxing
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Fight Night Round 2
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
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Fight Night Round 2 is the sequel to EA Sports' Fight Night 2004. It was the only Fight Night game in the series to be released on GameCube. The GameCube version contains the SNES version of Super Punch-Out‼ along with its protagonist as an unlockable character.

Emulation Information

16:9

Fight Night Round 2 has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Force 16:9". Using the widescreen hack with this title is not recommended.

Problems

VP6 Videos

Fight Night Round 2 uses the VP6 video codec, common in Electronic Arts' titles, causing its videos to have vertical line artifacts and other glitches on many graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling. See issue 7193. In 5.0-15515 or newer, this can be fixed with "Manual Texture Sampling" in the Graphics Settings → Advanced menu.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Manual Texture Sampling On Render VP6 video

Version Compatibility

The graph below charts the compatibility with Fight Night Round 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21222 (current)
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Δ
Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0 Windows Intel Core 2 Quad Q9450 @ 3.4 GHz AMD Radeon HD 6950 Fight Night Round 2 HD Widescreen Hack Spartacus
5.0-4742 Windows 10 Intel Core i7-6700K @ 4 GHz NVIDIA GeForce GTX 1080 Playable. FPS are not stable. Game is running between 40-60 FPS in some sections. Needs 'CPU Clock Override' adjustment for constant 60 FPS. VP6 videos are glitchy. For Super Punch Out title, you must be slide to 'Texture Cache Accuracy' setting 'Fast' to 'Safe' to display sprites correctly. SuperSonic

Gameplay Videos