Difference between revisions of "Final Fantasy Crystal Chronicles"

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{{testing/entry|revision=3.5-1250|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6700 @ 2.66GHz|GPU=nVidia GeForce 9600GT |result=No audio anymore (unless "DSP on Dedicated Thread" is enabled). Connection with VBA is still slow.|tester=Nar}}
 
{{testing/entry|revision=3.5-1250|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6700 @ 2.66GHz|GPU=nVidia GeForce 9600GT |result=No audio anymore (unless "DSP on Dedicated Thread" is enabled). Connection with VBA is still slow.|tester=Nar}}
 
{{testing/entry|revision=4.0|OS=Windows|CPU=Intel Core 2 Quad Q9450 @ 3.4GHz|GPU=AMD Radeon HD 6950|result=[https://www.youtube.com/watch?v=q0qopr2wSSA&hd=1 FF Crystal Chronicles HD Widescreen Hack]|tester=Spartacus}}
 
{{testing/entry|revision=4.0|OS=Windows|CPU=Intel Core 2 Quad Q9450 @ 3.4GHz|GPU=AMD Radeon HD 6950|result=[https://www.youtube.com/watch?v=q0qopr2wSSA&hd=1 FF Crystal Chronicles HD Widescreen Hack]|tester=Spartacus}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i7-4960X @ 4.6GHz|GPU=nVidia GeForce 780 Ti|result=Constant 100% (NTSC Version ONLY), using Dolphin recommended settings, D11 (OpenGL causes graphical glitches), 4 x Internal and 8 x AA. Tested for around 8 hours and no problems found so far.|tester=himalayan}}
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{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i7-4960X @ 4.6GHz|GPU=nVidia GeForce 780 Ti|result=Constant 100% (NTSC Version ONLY), using Dolphin recommended settings, D11 (OpenGL causes graphical glitches), 4 x Internal and 8 x AA. Tested for around 8 hours and no problems found so far. **Point of Interest; Using AR Codes in Towns/Villages may cause Dolphin to crash **|tester=himalayan}}
 
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Revision as of 12:09, 11 May 2014

Final Fantasy Crystal Chronicles
Final Fantasy Crystal Chronicles
Developer(s) The Game Designers Studio
Publisher(s) Square Enix, Nintendo
Series Final Fantasy
Platform(s) GameCube
Release date(s) JP August 8, 2003
NA February 9, 2004
EU March 12, 2004
Genre(s) Action role-playing
Mode(s) Single-player, Co-op (4)
Input methods GameCube Controller, Game Boy Advance
Compatibility 3Stars3.pngEdit rating: Final Fantasy Crystal Chronicles
Starts
GameIDs GCCE01, GCCP01, GCCJGC
See also...

Dolphin Forum thread
Open Issues
Debug Symbol Files
Search Google
Search Wikipedia

Final Fantasy Crystal Chronicles, Square's first game for a Nintendo console since the days of the Super NES, takes the lush fantasy world from the Final Fantasy franchise and adds in hack-and-slash-style four-player action. The game does away with traditional experience points and instead focuses on action-oriented combat with a unique co-op slant. Up to three friends can join in on the quest, by using Game Boy Advance units connected to the GameCube as controllers. While all the main action takes place on the screen, the GBAs enable the players to access menus, organize their spell spheres, and perform upgrades without slowing down the action. The initial release of this game included a GBA Cable to allow players instant access to the game.

Problems

Multiplayer Support via VBA

Multiplayer support via Visual Boy Advance connectivity works. But is very slow even with only a single instance of VBA-M connected. Refer issue 3177.

To set up multiplayer with VBA-M, follow these steps.

  • Download the latest VBA-M svn.
  • Dump your gba_bios.bin, and enable it in VBA-M (Options > Emulator > Bios Files)
  • Disable "Pause when inactive" in VBA-M (Options > Emulator)
  • In the Dolphin configuration, go to the "Gamecube" tab and select "GBA" for port 2
  • Start the game in Dolphin and go to a dungeon
  • In VBA-M, go to Options > Link > Joybus Options and type "127.0.0.1"
  • When you press ok, Dolphin should freeze (this is normal)
  • Now load the gba_bios.bin, in the same way you would load a normal gba-game (File > Open GBA)
  • Enable Turbo Mode in VBA (Options > Speed > Turbo Mode), otherwise the game will run at ~8% speed
  • Now just wait until it connects. It may take a while, but this is normal
  • You can use a VBA-M savestate to make it connect faster next time

Audio Problems

The game's music often becomes distorted after playing a few hours and on slower computers the music can become desynchronized. Fixed by the New-AX-HLE 2.0 merger in 3.5-1154.

Configuration

No configuration changes are known to affect compatibility for this title.


Version Compatibility

The graph below charts the compatibility with Final Fantasy Crystal Chronicles since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-10975 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7367 Windows 7 x64 AMD Phenom II 720 BE @ 3.2GHz ATI Radeon HD 4850 Works playable ultramann
r7367 Windows XP AMD Athlon II X2 215 @ 3.45GHz nVidia GeForce 7025 Game doesn't go after intro cutscene - constantly showing some book. No audio in intro. White squares in menu. †.fl.l).
r7482 Windows 7 x64 AMD Phenom II X4 965 BE @ 3.4GHz AMD Radeon HD 6850 Works playable, some slowdowns at the intro Digital hunter
r7482 Windows XP AMD Athlon II X2 215 @ 3.45GHz nVidia GeForce 7025 only black screen †.fl.l).
r7505 Windows 7 x64 Intel Pentium T4300 @ 2.1GHz ATI Mobility Radeon 3650 Only Black screen still no matter what settings WordsMyth
r7571 Windows XP x86 Intel Core2 Quad Q9550 @ 2.83GHz nVidia GeForce GTX 260 NTSC version stutters occasionally during cutscenes, otherwise beautiful under DX9. PAL version gives the same black screen issues other testers have. nykotik
r7617 Windows 7 x64 AMD Athlon II X4 630 @ 2.8GHz nVidia GeForce GTX 460 Works with the dx9 graphics plugin but not with the dx11 ChaosGiant
r7717 Windows 7 x64 Intel Core i5-2410M @ 2.3GHz nVidia GeForce GT 540M Similar to an earlier entry on an nVidia card, game freezes on a book in the intro. No audio. White squares replace text. Only PAL version tested. LtCaptain
3.0-167 Windows 7 x64 AMD Phenom II 965 BE @ 3.7GHz nVidia GeForce 560 Ti Work great. No issues using DX11 Renderer Hellbringer616
3.0-226 Windows 7 x64 AMD Tricore AMD Radeon NTSC version works playable and fine, PAL version gives the same black screen issues other testers have. Lob3zNo
3.0-505 Windows 7 x64 Intel Core i7-980 @ 2.8GHz ATI Radeon HD 5800 PAL: Map Screen Black, No Sound, Dolphin Crashes at Saving-process Jackall4BDN
3.5-420 Windows 8 x64 Intel Core i5 @ 2.4GHz nVidia GeForce 310M Almost no problems, just the connection with VBA is slow. audio distortion only appears after playing a long time and can be resolved by making a savestate and restarting the emulation. Nar
3.5-1250 Windows 7 x64 Intel Core 2 Quad Q6700 @ 2.66GHz nVidia GeForce 9600GT No audio anymore (unless "DSP on Dedicated Thread" is enabled). Connection with VBA is still slow. Nar
4.0 Windows Intel Core 2 Quad Q9450 @ 3.4GHz AMD Radeon HD 6950 FF Crystal Chronicles HD Widescreen Hack Spartacus
4.0.2 Windows 7 x64 Intel Core i7-4960X @ 4.6GHz nVidia GeForce 780 Ti Constant 100% (NTSC Version ONLY), using Dolphin recommended settings, D11 (OpenGL causes graphical glitches), 4 x Internal and 8 x AA. Tested for around 8 hours and no problems found so far. **Point of Interest; Using AR Codes in Towns/Villages may cause Dolphin to crash ** himalayan

Gameplay Videos