Final Fantasy Crystal Chronicles: My Life as a King

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Final Fantasy Crystal Chronicles: My Life as a King
FinalFantasyCrystalChroniclesMyLifeAsAKing.jpg
Developer(s) Square Enix
Publisher(s) Square Enix
Series Final Fantasy Crystal Chronicles
Platform(s) WiiWare
Release date(s) JP March 25, 2008
NA May 12, 2008
EU May 20, 2008
Genre(s) City-building
Mode(s) Single-player
Input methods Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
Compatibility 5Stars5.pngEdit rating: Final Fantasy Crystal Chronicles: My Life as a King
Perfect
GameIDs
See also...

Dolphin Forum thread
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Final Fantasy Crystal Chronicles: My Life as a King is a video game developed for the WiiWare service of the Wii console by Square Enix. Square Enix decided to make a game for the WiiWare service that would be high profile, and it was decided that the game would be a simulation game and, later in development, a Final Fantasy title.

Problems

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Final Fantasy Crystal Chronicles: My Life as a King since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21264 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
2.0 Windows XP AMD Athlon II x2 215 @ 3.45GHz NVIDIA GeForce 7025 Working but slow :(
r7335 Windows 7 x64 AMD Phenom II 720 BE @ 3.2GHz ATI Radeon HD 4850 Working at 20-30FPS with FPS-limit.Many slowdowns to 20FPS ultramann
r7671 Windows 7 x64 Intel Core i7 @ 2GHz NVIDIA GeForce GTX 460M Working at 40-70FPS with FPS-limit. Many slowdowns to 15FPS firrae
3.0-305 Windows 7 x64 AMD Phenom II x4 @ 3.2GHz ATI Radeon HD 6570 30FPS with 2x AA, 16x AF, 1.5x Internal Resolution Kritis
3.0-710 Windows 7 x64 Intel Core i7 @ 3.2GHz NVIDIA GeForce GTX 560 Ti D3D11 Backend - 60FPS with 4x Internal Resolution, 1xAA, and 4xAF; slowdowns when building, when Chime is present (after being called, this excludes cutscenes), and when in very crowded areas. machomuu
3.5-479 Windows 7 x64 Intel Core i7 @ 3.5GHz NVIDIA GeForce GTX 660 D3D9 - Auto FPS with 1x Internal Resolution, 0xAA, and 1xAF; No slowdown or graphical errors present whatsoever.
4.0-3638 Windows 8.1 x64 AMD Athlon II x3 435 @ 2.9GHz NVIDIA GeForce GT 440 NTSC version completed. Get about 65%-100% of speed. Control is quite buggy - pressing S (Nunchuck stick down) make game thinking what I was shaking something. Bind Wii Remote button B as `X`l`Click 1` - if I press right mouse button game work correctly, if I press `X` on keyboard - game react as if I press A wiimote button. Also game give options for inverting axis of camera control - but never able to rotate it.Many small error to the end of the game:

- Library work as house, I can walk thorugh library 3D model; - after loading ingame save - game randomly loose information about exploration level for each dungeon; - "Error" dingeon level 50, and dingeon level 7 - that can't be rached.

†.fl.l).

Gameplay Videos