Final Fantasy Crystal Chronicles: The Crystal Bearers: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:FantasyCrystalChroniclesTheCrystalBearers.jpg|300px]]
|image     = [[File:FantasyCrystalChroniclesTheCrystalBearers.jpg|300px]]
|developer     = Square Enix PDD 2
|developer = Square Enix PDD 2
|publisher     = Square Enix
|publisher = Square Enix
|released     = {{vgrelease|JP=November 12, 2009|NA=December 26, 2009|EU=February 5, 2010}}
|series    = Final Fantasy, Final Fantasy Crystal Chronicles
|series        = ''Final Fantasy'', ''Final Fantasy Crystal Chronicles''
|released = {{vgrelease|JP=November 12, 2009|NA=December 26, 2009|EU/AUS|February 5, 2010}}
|genre         = Action-adventure
|genre     = Action-adventure
|modes         = Single-player, Multiplayer (2)
|modes     = Single-player, Multiplayer (2)
|input         = Wii Remote + Nunchuk
|input     = Wii Remote + Nunchuk
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-final-fantasy-crystal-chronicles-the-crystal-bearers--26140
|forumlink = http://forums.dolphin-emu.org/Thread-wii-final-fantasy-crystal-chronicles-the-crystal-bearers--26140
}}
}}


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== Problems ==
== Problems ==
===Graphics Glitches===
{{Problems|{{#vardefineecho:problems|
At some places the floor and wall's are flickering (for example: water in swimming pool in intro). Possibly other graphical glitches.


}}}}
== Enhancements ==
=== HD Texture Packs ===
[https://sites.google.com/view/vierockretrohd/wii/final-fanasy-crystal The Crystal Bearers HD texture pack by 1vierock28] [https://forums.dolphin-emu.org/Thread-new-hd-with-so-many-more forum thread]
== Configuration ==
== Configuration ==
{{Config
{{Config
|panichandlers              = Off
 
|panichandlersnotes        = Disables alerting on errors
|efb2texonly = Off
|accuratetexturecache      = Position 4
|efb2texonlynotes = Emulates lighting on clothes
|accuratetexturecachenotes =
|efbscaledcopy            = RAM
|efbscaledcopynotes        = Emulates lighting on clothes
|audiobackend              = OpenAL
|audiobackendnotes        = Seems to be faster and more in sync
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4708|****}}
{{VersionCompatibilityVersion|4708|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4708|OS=Windows x64|CPU=Intel Core i5-750|GPU=ATI Radeon HD 4850|result=[http://www.youtube.com/watch?v=Zr62F7cq0ng Final Fantasy Crystal Chronicles ~ The Crystal Bearers (Dolphin R4708 x64)]|tester=iXOmega}}
{{testing/entry|revision=4708|OS=Windows|CPU=Intel Core i5-750|GPU=ATI Radeon HD 4850|result=[http://www.youtube.com/watch?v=Zr62F7cq0ng Final Fantasy Crystal Chronicles ~ The Crystal Bearers (Dolphin R4708)]|tester=iXOmega}}
{{testing/entry|revision=2.0|OS=Windows XP|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025 658MHz|result=Disable Panic Handlers! In game runs at 11-24 FPS (35-80% of speed) - seems playable. Sound's in cut-scenes is often missing and if not - it's desynced, in game music often freeze. It's first game what I see on GameCube/Wii - which uses shaders. But sad - this is another game about blonde blue eyed freak. ):|tester=†.fl.l).}}
{{testing/entry|revision=2.0|OS=Windows XP|CPU=AMD Athlon II x2 215 @ 3.45 GHz|GPU=NVIDIA GeForce 7025 658MHz|result=Disable Panic Handlers! In game runs at 11-24FPS (35-80% of speed) - seems playable. Sound's in cutscenes is often missing and if not - it's desynced, in game music often freeze. It's first game what I see on GameCube/Wii - which uses shaders. But sad - this is another game about blonde blue eyed freak. ):|tester=†.fl.l).}}
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.53GHz|GPU=ATI Radeon HD 5650|result=Disable DSP DTK - disable DSP LLE on thread music - Direct3D9 1366x768 internal resolution 1,5 960x729, AA=0 AF 1x scaled EFB copy, playable 20 FPS 60 vps 100% sometimes slow down 10 FPS 30 VPS 40% , game music always freeze|tester=David}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core i5 @ 2.53 GHz|GPU=ATI Radeon HD 5650|result=Disable DSP DTK - disable DSP LLE on thread music - Direct3D9 1366x768 internal resolution 1,5 960x729, AA=0 AF 1x scaled EFB copy, playable 20FPS 60 vps 100% sometimes slow down 10FPS 30VPS 40% , game music always freeze|tester=David}}
{{testing/entry|revision=4.0-3638|OS=Windows 8.1 x64|CPU=AMD Athlon II x3 435 @ 2.9GHz|GPU=nVidia GeForce GT 440|result= It take about 16 hours to complete this game. Get about 70%-100% of speed mostly. Nasty slowdowns to 1 FPS at some places (if rotate camera, moving), sometimes can be avoided if stand for a minute with max speed (seems what most of the code for this problematic area would be cached/recompiled?). If that was not helping - I used version {{revision|3.5-1124}} LLE to walk this area and make ingame save, also savestate/saveload (shift+F1;F1) give some speed but for half a second (maybe it will help, if saving/loading savestate to ramdrive every second). Water and cave walls are still flick (shader bug, mirroring of world misplaced). Small bug with audio at cut scene's - sometimes character (Jigran mostly) only open mouth and don't say anything, subtitles also doesn't shown at that moment (HLE). Need to use EFB copies to RAM - to fight some bosses, and see some cut-scenes.
{{testing/entry|revision=4.0-3638|OS=Windows 8.1|CPU=AMD Athlon II x3 435 @ 2.9 GHz|GPU=NVIDIA GeForce GT 440|result= It take about 16 hours to complete this game. Get about 70%-100% of speed mostly. Nasty slowdowns to 1FPS at some places (if rotate camera, moving), sometimes can be avoided if stand for a minute with max speed (seems what most of the code for this problematic area would be cached/recompiled?). If that was not helping - I used version {{revision|3.5-1124}} LLE to walk this area and make ingame save, also savestate/saveload (shift+F1;F1) give some speed but for half a second (maybe it will help, if saving/loading savestate to ramdrive every second). Water and cave walls are still flick (shader bug, mirroring of world misplaced). Small bug with audio at cut scene's - sometimes character (Jigran mostly) only open mouth and don't say anything, subtitles also doesn't shown at that moment (HLE). Need to use EFB copies to RAM - to fight some bosses, and see some cutscenes.
|tester=†.fl.l).}}
|tester=†.fl.l).}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|Zr62F7cq0ng|Final Fantasy Crystal Chronicles ~ The Crystal Bearers (Dolphin R4708 x64)|br}}
{{VideoGallery
|vid1=Bc_VN2Zv_vA|cap1=Dolphin Emulator 4.0-4057 - Final Fantasy Crystal Chronicles: The Crystal Bearers (1080p HD) - Nintendo GameCube
|vid2=Zr62F7cq0ng|cap2=Final Fantasy Crystal Chronicles ~ The Crystal Bearers (Dolphin R4708)
|vid3=_MXbqjsbeDA|cap3=Final Fantasy Crystal Chronicles: The Crystal Bearers Dolphin Emulator 5.0-10892 1080p Nintendo Wii
}}
 
{{Navigation/Final_Fantasy}}


[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Games with texture packs]]

Revision as of 15:38, 10 April 2023

Final Fantasy Crystal Chronicles: The Crystal Bearers
FantasyCrystalChroniclesTheCrystalBearers.jpg
Developer(s) Square Enix PDD 2
Publisher(s) Square Enix
Series Final Fantasy, Final Fantasy Crystal Chronicles
Platform(s) Wii
Release date(s) JP November 12, 2009
NA December 26, 2009
EU/AUS February 5, 2010
Genre(s) Action-adventure
Mode(s) Single-player, Multiplayer (2)
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Final Fantasy Crystal Chronicles: The Crystal Bearers
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Final Fantasy Crystal Chronicles: The Crystal Bearers throws you into an incredible fantasy world where you take control of crystal bearer Layle as he battles an age-old evil that has resurfaced to shatter the peace. As a crystal bearer, Layle belongs to a rare breed of individuals who have become shunned and treated as criminals. Whatever side of the law they might lie on, crystal bearers share a common ability to perform incredible acts of magic. Final Fantasy Crystal Chronicles: The Crystal Bearers offers a sprawling game world to explore, brought to life by head-turning graphics and an emotive orchestral soundtrack. With unforgettable characters around every corner, you’ll find yourself drawn into a rich storyline as you battle to discover the truth about your mysterious adversary.

Problems

There are no reported problems with this title.

Enhancements

HD Texture Packs

The Crystal Bearers HD texture pack by 1vierock28 forum thread

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Store EFB Copies to Texture Only Off Emulates lighting on clothes

Version Compatibility

The graph below charts the compatibility with Final Fantasy Crystal Chronicles: The Crystal Bearers since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r4708 Windows Intel Core i5-750 ATI Radeon HD 4850 Final Fantasy Crystal Chronicles ~ The Crystal Bearers (Dolphin R4708) iXOmega
2.0 Windows XP AMD Athlon II x2 215 @ 3.45 GHz NVIDIA GeForce 7025 658MHz Disable Panic Handlers! In game runs at 11-24FPS (35-80% of speed) - seems playable. Sound's in cutscenes is often missing and if not - it's desynced, in game music often freeze. It's first game what I see on GameCube/Wii - which uses shaders. But sad - this is another game about blonde blue eyed freak. ): †.fl.l).
3.0-235 Windows 7 Intel Core i5 @ 2.53 GHz ATI Radeon HD 5650 Disable DSP DTK - disable DSP LLE on thread music - Direct3D9 1366x768 internal resolution 1,5 960x729, AA=0 AF 1x scaled EFB copy, playable 20FPS 60 vps 100% sometimes slow down 10FPS 30VPS 40% , game music always freeze David
4.0-3638 Windows 8.1 AMD Athlon II x3 435 @ 2.9 GHz NVIDIA GeForce GT 440 It take about 16 hours to complete this game. Get about 70%-100% of speed mostly. Nasty slowdowns to 1FPS at some places (if rotate camera, moving), sometimes can be avoided if stand for a minute with max speed (seems what most of the code for this problematic area would be cached/recompiled?). If that was not helping - I used version 3.5-1124 LLE to walk this area and make ingame save, also savestate/saveload (shift+F1;F1) give some speed but for half a second (maybe it will help, if saving/loading savestate to ramdrive every second). Water and cave walls are still flick (shader bug, mirroring of world misplaced). Small bug with audio at cut scene's - sometimes character (Jigran mostly) only open mouth and don't say anything, subtitles also doesn't shown at that moment (HLE). Need to use EFB copies to RAM - to fight some bosses, and see some cutscenes. †.fl.l).

Gameplay Videos