Final Fantasy Crystal Chronicles: The Crystal Bearers: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 7: Line 7:
|genre        = Action-adventure
|genre        = Action-adventure
|modes        = Single-player, Multiplayer
|modes        = Single-player, Multiplayer
|input        = Wii Remote, Nunchuk
|input        = Wii Remote + Nunchuk
|forumlink    = http://forums.dolphin-emu.org/Thread-wii-final-fantasy-crystal-chronicles-the-crystal-bearers--26140
|forumlink    = http://forums.dolphin-emu.org/Thread-wii-final-fantasy-crystal-chronicles-the-crystal-bearers--26140
}}
}}

Revision as of 22:21, 2 March 2013

Final Fantasy Crystal Chronicles: The Crystal Bearers
FantasyCrystalChroniclesTheCrystalBearers.jpg
Developer(s) Square Enix PDD 2
Publisher(s) Square Enix
Series Final Fantasy Crystal Chronicles
Platform(s) Wii
Release date(s) JP November 12, 2009
NA December 26, 2009
EU February 5, 2010
Genre(s) Action-adventure
Mode(s) Single-player, Multiplayer
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Final Fantasy Crystal Chronicles: The Crystal Bearers
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Final Fantasy Crystal Chronicles: The Crystal Bearers is an action-adventure game for the Wii. First announced to the public at E3 in May 2006, the story revolves around an established hero character named Layle. The game was released on November 12, 2009, in Japan and on December 26, 2009, in North America.

Problems

Graphics Glitches

At some places the floor and wall's are flickering (for example: water in swimming pool in intro). Possibly other graphical glitches.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
Use Panic Handlers Off Disables alerting on errors

Graphics

Config Setting Notes
Scaled EFB Copy RAM Emulates lighting on clothes
Texture Cache Accuracy Position 4

Audio

Config Setting Notes
Audio Backend OpenAL Seems to be faster and more in sync

Version Compatibility

The graph below charts the compatibility with Final Fantasy Crystal Chronicles: The Crystal Bearers since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r4708 Windows x64 Intel Core i5-750 ATI Radeon HD 4850 Final Fantasy Crystal Chronicles ~ The Crystal Bearers (Dolphin R4708 x64) iXOmega
2.0 Windows XP AMD Athlon II x2 215 @ 3.45GHz nVidia GeForce 7025 658MHz Disable Panic Handlers! In game runs at 11-24 FPS (35-80% of speed) - seems playable. Sound's in cut-scenes is often missing and if not - it's desynced, in game music often freeze. It's first game what I see on GameCube/Wii - which uses shaders. But sad - this is another game about blonde blue eyed freak. ): †.fl.l).
3.0-235 Windows 7 x64 Intel Core i5 @ 2.53GHz ATI Radeon HD 5650 Disable DSP DTK - disable DSP LLE on thread music - Direct3D9 1366x768 internal resolution 1,5 960x729, AA=0 AF 1x scaled EFB copy, playable 20 FPS 60 vps 100% sometimes slow down 10 FPS 30 VPS 40% , game music always freeze David

Gameplay Videos