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Final Fantasy Crystal Chronicles: The Crystal Bearers: Difference between revisions
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{{testing/entry|revision=2.0|OS=Windows XP|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025 658MHz|result=Disable Panic Handlers! In game runs at 11-24 FPS (35-80% of speed) - seems playable. Sound's in cut-scenes is often missing and if not - it's desynced, in game music often freeze. It's first game what I see on GameCube/Wii - which uses shaders. But sad - this is another game about blonde blue eyed freak. ):|tester=†.fl.l).}} | {{testing/entry|revision=2.0|OS=Windows XP|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025 658MHz|result=Disable Panic Handlers! In game runs at 11-24 FPS (35-80% of speed) - seems playable. Sound's in cut-scenes is often missing and if not - it's desynced, in game music often freeze. It's first game what I see on GameCube/Wii - which uses shaders. But sad - this is another game about blonde blue eyed freak. ):|tester=†.fl.l).}} | ||
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.53GHz|GPU=ATI Radeon HD 5650|result=Disable DSP DTK - disable DSP LLE on thread music - Direct3D9 1366x768 internal resolution 1,5 960x729, AA=0 AF 1x scaled EFB copy, playable 20 FPS 60 vps 100% sometimes slow down 10 FPS 30 VPS 40% , game music always freeze|tester=David}} | {{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.53GHz|GPU=ATI Radeon HD 5650|result=Disable DSP DTK - disable DSP LLE on thread music - Direct3D9 1366x768 internal resolution 1,5 960x729, AA=0 AF 1x scaled EFB copy, playable 20 FPS 60 vps 100% sometimes slow down 10 FPS 30 VPS 40% , game music always freeze|tester=David}} | ||
{{testing/entry|revision=4.0-3638|OS=Windows 8.1 x64|CPU=AMD Athlon II x3 435 @ 2.9GHz|GPU=nVidia GeForce GT 440|result= It take about 16 hours to complete this game. Get about 70%-100% of speed mostly. Nasty slowdowns to 1 FPS at some places (if rotate camera, moving), sometimes can be avoided if stand for a minute with max speed (seems what most of the code for this problematic area would be cached/recompiled?). If that was not helping - I used version {{revision|3.5-1124}} LLE to walk this area and make ingame save, also savestate/saveload (shift+F1;F1) give some speed but for half a second (maybe it will help, if saving/loading savestate to ramdrive every second). Water and cave walls are still flick (shader bug, mirroring of world misplaced). Small bug with audio at cut scene's - sometimes character (Jigran mostly) only open mouth and don't say anything, subtitles also doesn't shown at that moment (HLE). Need to use EFB copies to RAM - to fight some bosses, and see some cut-scenes. | |||
|tester=†.fl.l).}} | |||
{{testing/end}} | {{testing/end}} | ||