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Final Fantasy Crystal Chronicles: The Crystal Bearers
|Final Fantasy Crystal Chronicles: The Crystal Bearers|
|Developer(s)||Square Enix PDD 2|
|Series||Final Fantasy, Final Fantasy Crystal Chronicles|
|Release date(s)|| JP November 12, 2009|
NA December 26, 2009
EU February 5, 2010
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||Wii Remote + Nunchuk|
|GameIDs||RFCJGD, RFCEGD, RFCPGD|
Final Fantasy Crystal Chronicles: The Crystal Bearers throws you into an incredible fantasy world where you take control of crystal bearer Layle as he battles an age-old evil that has resurfaced to shatter the peace. As a crystal bearer, Layle belongs to a rare breed of individuals who have become shunned and treated as criminals. Whatever side of the law they might lie on, crystal bearers share a common ability to perform incredible acts of magic. Final Fantasy Crystal Chronicles: The Crystal Bearers offers a sprawling game world to explore, brought to life by head-turning graphics and an emotive orchestral soundtrack. With unforgettable characters around every corner, you’ll find yourself drawn into a rich storyline as you battle to discover the truth about your mysterious adversary.
At some places the floor and wall's are flickering (for example: water in swimming pool in intro). Possibly other graphical glitches.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Off||Disables alerting on errors|
|RAM||Emulates lighting on clothes|
|OpenAL||Seems to be faster and more in sync|
The graph below charts the compatibility with Final Fantasy Crystal Chronicles: The Crystal Bearers since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows x64||Intel Core i5-750||ATI Radeon HD 4850||Final Fantasy Crystal Chronicles ~ The Crystal Bearers (Dolphin R4708 x64)||iXOmega|
|Windows XP||AMD Athlon II x2 215 @ 3.45GHz||NVIDIA GeForce 7025 658MHz||Disable Panic Handlers! In game runs at 11-24FPS (35-80% of speed) - seems playable. Sound's in cutscenes is often missing and if not - it's desynced, in game music often freeze. It's first game what I see on GameCube/Wii - which uses shaders. But sad - this is another game about blonde blue eyed freak. ):||†.fl.l).|
|Windows 7 x64||Intel Core i5 @ 2.53GHz||ATI Radeon HD 5650||Disable DSP DTK - disable DSP LLE on thread music - Direct3D9 1366x768 internal resolution 1,5 960x729, AA=0 AF 1x scaled EFB copy, playable 20FPS 60 vps 100% sometimes slow down 10FPS 30VPS 40% , game music always freeze||David|
|Windows 8.1 x64||AMD Athlon II x3 435 @ 2.9GHz||NVIDIA GeForce GT 440||It take about 16 hours to complete this game. Get about 70%-100% of speed mostly. Nasty slowdowns to 1FPS at some places (if rotate camera, moving), sometimes can be avoided if stand for a minute with max speed (seems what most of the code for this problematic area would be cached/recompiled?). If that was not helping - I used versionLLE to walk this area and make ingame save, also savestate/saveload (shift+F1;F1) give some speed but for half a second (maybe it will help, if saving/loading savestate to ramdrive every second). Water and cave walls are still flick (shader bug, mirroring of world misplaced). Small bug with audio at cut scene's - sometimes character (Jigran mostly) only open mouth and don't say anything, subtitles also doesn't shown at that moment (HLE). Need to use EFB copies to RAM - to fight some bosses, and see some cutscenes.||†.fl.l).|