Final Fantasy Fables: Chocobo's Dungeon
Final Fantasy Fables: Chocobo's Dungeon is a role-playing video game published by Square Enix for the Wii. It is an installment in the Chocobo series that focuses on Chocobo and a Cid character. The gameplay involves randomly generated dungeons and turn-based battles of the Chocobo's Mysterious Dungeon title, though new elements have also been incorporated into the gameplay, such as the Job system, which features ten jobs.
Final Fantasy Fables: Chocobo's Dungeon | |
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Developer(s) | h.a.n.d. |
Publisher(s) | Square Enix |
Series | Final Fantasy |
Platform(s) | Wii |
Release date(s) | JP December 13, 2007 NA July 8, 2008 EU November 7, 2008 AUS July 30, 2008 |
Genre(s) | Action-adventure, Role-playing |
Mode(s) | Single-player, Online (2) |
Input methods | Wii Remote, Classic Controller |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
There are no reported problems with this title.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Final Fantasy Fables: Chocobo's Dungeon since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r6206 | Windows 7 | Intel Core 2 Duo E7400 | NVIDIA GeForce 9600 GT | Playable. Half speed ~30FPS. Final Fantasy Fables: Chocobo's Dungeon on Dolphin v2.0 - Nintendo Wii Emulator | dTerenciano |
r7442 | Windows 7 | Intel Pentium E5300 @ 3.6 GHz | NVIDIA GeForce GTX 460 | As of April 10, 2011, the game is fully playable using DX11. Full speed in loading menus (60FPS). Full speed (30FPS) inside dungeons. 17-30FPS (full speed should be 30FPS) in town. My CPU is holding me back. Tried setting my graphics card from a core speed of 675MHz down to 100MHz and the memory speed of 900MHz down to 200MHz and still at full speed inside dungeons. DX9 and OpenGL have issues and I didn't bother using software rendering. | deadcow |