Fire Emblem: Thracia 776
|Fire Emblem: Thracia 776|
|Platform(s)||Virtual Console, SNES|
|Release date(s)||Super Famicom|
JP September 1, 1999
JP July 15, 2008
|Input methods||GameCube Controller, Classic Controller|
In Fire Emblem: Thracia 776 the player takes command of a group of units and goes on story-based missions with varying objectives, from defeating specific enemies and rescuing targets to escaping unharmed from engagements. Maps hold a variety of different terrains, from flat plains to mountains: combined with a unit's own abilities, the environment affects movement. There are also locations such as towns and churches where items, in-game currency or health may be granted of a unit remains there long enough. In addition, a "Fog of War" effect is present in some maps, where the map is obscured to players until the unit advances and reveals the portion of map within their movement and attack range.
Problems that may occur with any Super NES title on Dolphin are listed below.
Sound is glitched in the OpenAL backend. Use XAudio2 to prevent this. Fixed in.
Stretched Output / Black Screen
Most graphics are stretched 100% horizontally to the right side of the screen, so only half the image is displayed. In newer revisions the stretching has been replaced by black output. Disable EFB Copies to Texture Only to fix this. Refer . Set in game ini since .
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Fire Emblem: Thracia 776 since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below: