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Fire Emblem: Path of Radiance
|Fire Emblem: Path of Radiance|
|Release date(s)|| JP April 20, 2005|
NA October 17, 2005
EU November 4, 2005
AUS December 1, 2005
|Input methods||GameCube Controller, Game Boy Advance|
Fire Emblem: Path of Radiance brings back to consoles the strategic combat series Fire Emblem from the Game Boy Advance. In this installment, you can control units such as knights, mages, and winged creatures, and use their unique fighting styles to win battles and gain experience. Fire Emblem: Path of Radiance also includes a detailed story that connects the battles and characters together.
 16:9 Aspect Ratio (Widescreen) AR Codes
ABJN-AC6K-HDPX2 9VB8-TZE2-5A0HJ 6TCA-Z0XW-TU3D0
 Texture Filtering
Forced Texture Filtering can cause odd lines in the faces of characters; it should not be used for this game. Anisotropic Filtering will cause the same issue in D3D.
Only configuration options for the best compatibility where they deviate from defaults are listed. Please see the performance guide for an overview of performance related settings. A full list of options is available at Template:Config/doc
|OpenGL||Allow anisotropic filtering /wo lines on character faces|
|Off||Avoid odd lines on character faces|
 Version Compatibility
This game has been tested on the environments listed below:
|Windows XP x86||AMD Athlon 64 X2 4000+||nVidia GeForce 8500 GT||Full playable but the cinematics go slowly|
|Linux Ubuntu 11.04 x64||Intel Core i5-2300 @ 2.8GHz||nVidia GeForce 430||Perfect, EFB scaled copies must be off||asdf31416|
|Mac OS X 10.7.1 x64||Intel Core i7 @ 2.2GHz||AMD Radeon HD 6750M||Perfect except for final cinematic which needs VSync|
|Linux Ubuntu 11.10 x86||Intel Pentium E2200 @ 2.2GHz||Intel G33||Crashed after the introductory scene when cell shading was attempted.|
|Windows 7 x64||Intel Core i7-950 @ 4.1GHz||nVidia GeForce GTX 570 @ .9GHz||Almost perfect, the only problem remaining is the sound, many many glitches.||Titouf|
|Windows 7 x64||AMD Phenom X4 965 @ 3.4GHz||ATI Radeon HD 4850||Almost perfect, some sound problems.||Gonner|
|Windows XP x86||Intel Pentium E5300 @ 2.6GHz||AMD Radeon HD 6750||Perfect|
|Windows 8 x64||Intel Core i5 @ 2.4GHz||nVidia GeForce 310M||Perfect, sound problems are gone, even with HLE.||Nar|
|Windows 7 x64||AMD Phenom X4 965 @ 3.4GHz||ATI Radeon HD 4850||Played till the end. Perfect.||Abalaburn|
|Windows 8.1 x64||Intel i7-4700MQ @ 2.4GHz||nVidia GeForce 750M||Occasional crashes but overall pretty great 4/5.||TheFoxyBox|
|Windows 7 x64||Intel Core i5-3230M @ 3.2GHz||nVidia GeForce GT740M||Framerate perfect, have not completely tested it out. I'll report back.||Njord|
|Windows 8.1 x64||AMD Phenom II X4 955 @ 3.2GHz||AMD Radeon HD 6850||Until now the game is running perfectly, very stable. Internal resolution at 4x.||guilhermerx7|
|Windows 7 x64||AMD A8-3850 @ 2.9GHz||AMD Radeon HD 6550D||Some minor audio stutters, especially on the Choose Units screen, but otherwise perfect.|
|Windows 8.1 x64||Intel Core i7-3770k @ 4.6GHz||AMD Radeon HD 7970||Problems with character sprites when setting Anti-Aliasing or Anisotropic Filter to values other than None and 1x respectively. Some combinations of the internal resolution and AA can bypass this issue.|
|Arch Linux x64||Intel Core i7-2600 @ 2.6GHz||nVidia GeForce GTS 450||Perfect, other than the "Force texture filtering" bug.||10n45|
|Windows 8.1 x64||Intel Xeon X5650 @ 2.67GHz||AMD Radeon HD 5770||Great, other than a little audio glitching, which doesn't happen too often."|
|Windows 7 x64||AMD FX-8350 @ 4GHz||nVidia GeForce GTX 750||A near flawless emulation. Perfect run throughout the entire game at 4x native with only a few framedrops. Texture Filtering bug is still present but it doesn't really affect the game and is easily avoidable.||Combatheros|