Difference between revisions of "Fire Emblem: Path of Radiance"

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{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD A8-3850 @ 2.9GHz|GPU=AMD Radeon HD 6550D|result=Some minor audio stutters, especially on the Choose Units screen, but otherwise perfect.|tester=}}
 
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD A8-3850 @ 2.9GHz|GPU=AMD Radeon HD 6550D|result=Some minor audio stutters, especially on the Choose Units screen, but otherwise perfect.|tester=}}
 
{{testing/entry|revision=4.0-1871|OS=Windows 8.1 x64|CPU=Intel Core i7-3770k @ 4.6GHz|GPU=AMD Radeon HD 7970|result=Problems with character sprites when setting Anti-Aliasing or Anisotropic Filter to values other than None and 1x respectively. Some combinations of the internal resolution and AA can bypass this issue.|tester=}}
 
{{testing/entry|revision=4.0-1871|OS=Windows 8.1 x64|CPU=Intel Core i7-3770k @ 4.6GHz|GPU=AMD Radeon HD 7970|result=Problems with character sprites when setting Anti-Aliasing or Anisotropic Filter to values other than None and 1x respectively. Some combinations of the internal resolution and AA can bypass this issue.|tester=}}
{{testing/entry|revision=4.0.2|OS=Arch Linux x64|CPU=Intel Core i7-2600 @ 2.5GHz|GPU=nVidia GeForce GTS 450|result=Perfect, other than the "Force texture filtering" bug.|tester=10n45}}
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{{testing/entry|revision=4.0.2|OS=Arch Linux x64|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=nVidia GeForce GTS 450|result=Perfect, other than the "Force texture filtering" bug.|tester=10n45}}
 
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Revision as of 21:48, 19 June 2014

Fire Emblem: Path of Radiance
FireEmblemPathOfRadianceGC.JPG
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Series Fire Emblem
Platform(s) GameCube
Release date(s) JP April 20, 2005
NA October 17, 2005
EU November 4, 2005
AUS December 1, 2005
Genre(s) Tactical role-playing
Mode(s) Single-player
Input methods GameCube Controller, Game Boy Advance
Compatibility 5Stars5.pngEdit rating: Fire Emblem: Path of Radiance
Perfect
GameIDs GFEP01, GFEE01, GFEJ01
See also...

Dolphin Forum thread
Open Issues

Search Google
Search Wikipedia

Fire Emblem: Path of Radiance is a tactical role-playing video game developed by Intelligent System and published by Nintendo for the Nintendo GameCube video game console. The game was released on April 20, 2005 in Japan, October 17, 2005 in North America, November 4, 2005 in Europe and December 1, 2005 in Australia. It is the ninth Fire Emblem series title, and the third Fire Emblem series title to be released in North America and Europe. It was the first Fire Emblem series title to feature voice acting as well as being the first title to be rendered in a three-dimensional, cel-shaded manner. It is also the first Fire Emblem game to be released for a home console in North America, Australia and Europe.

Problems

Texture Filtering

Forced Texture Filtering can cause odd lines in the faces of characters; it should not be used for this game. Anisotropic Filtering will cause the same issue in D3D.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Fire Emblem: Path of Radiance since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-11374 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r6519 Windows XP x86 AMD Athlon 64 X2 4000+ nVidia GeForce 8500 GT Full playable but the cinematics go slowly
3.0 Linux Ubuntu 11.04 x64 Intel Core i5-2300 @ 2.8GHz nVidia GeForce 430 Perfect, EFB scaled copies must be off asdf31416
r7714 Mac OS X 10.7.1 x64 Intel Core i7 @ 2.2GHz AMD Radeon HD 6750M Perfect except for final cinematic which needs VSync
r7714 Linux Ubuntu 11.10 x86 Intel Pentium E2200 @ 2.2GHz Intel G33 Crashed after the introductory scene when cell shading was attempted.
3.5 Windows 7 x64 Intel Core i7-950 @ 4.1GHz nVidia GeForce GTX 570 @ .9GHz Almost perfect, the only problem remaining is the sound, many many glitches. Titouf
3.5 Windows 7 x64 AMD Phenom X4 965 @ 3.4GHz ATI Radeon HD 4850 Almost perfect, some sound problems. Gonner
3.5-367 Windows XP x86 Intel Pentium E5300 @ 2.6GHz AMD Radeon HD 6750 Perfect
3.5-375 Windows 8 x64 Intel Core i5 @ 2.4GHz nVidia GeForce 310M Perfect, sound problems are gone, even with HLE. Nar
3.5-1063 Windows 7 x64 AMD Phenom X4 965 @ 3.4GHz ATI Radeon HD 4850 Played till the end. Perfect. Abalaburn
4.0-100 Windows 8.1 x64 Intel i7-4700MQ @ 2.4GHz nVidia GeForce 750M Occasional crashes but overall pretty great 4/5. TheFoxyBox
^3.0-377 Windows 7 x64 Intel Core i5-3230M @ 3.2GHz nVidia GeForce GT740M Framerate perfect, have not completely tested it out. I'll report back. Njord
^4.0.2 Windows 8.1 x64 AMD Phenom II X4 955 @ 3.2GHz AMD Radeon HD 6850 Until now the game is running perfectly, very stable. Internal resolution at 4x. guilhermerx7
^4.0.2 Windows 7 x64 AMD A8-3850 @ 2.9GHz AMD Radeon HD 6550D Some minor audio stutters, especially on the Choose Units screen, but otherwise perfect.
4.0-1871 Windows 8.1 x64 Intel Core i7-3770k @ 4.6GHz AMD Radeon HD 7970 Problems with character sprites when setting Anti-Aliasing or Anisotropic Filter to values other than None and 1x respectively. Some combinations of the internal resolution and AA can bypass this issue.
^4.0.2 Arch Linux x64 Intel Core i7-2600 @ 2.6GHz nVidia GeForce GTS 450 Perfect, other than the "Force texture filtering" bug. 10n45

Gameplay Videos