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Fire Emblem: Path of Radiance: Difference between revisions
(→Problems: Add issue related to enabling "Force Texture Filtering", not added to config section as it's off is standard.) |
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=== Beeping === | === Beeping === | ||
Random beeping sounds | Random beeping sounds | ||
=== Texture Filtering === | |||
Forcing texture filtering can cause odd lines in the faces of characters. Texture filtering should not be forced for this game. | |||
=== <s>Minor Image Alignment Issues with Direct X</s> === | === <s>Minor Image Alignment Issues with Direct X</s> === |
Revision as of 18:57, 5 February 2013
Fire Emblem: Path of Radiance | |
---|---|
Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Series | Fire Emblem |
Platform(s) | GameCube |
Release date(s) | JP April 20, 2005 NA October 17, 2005 EU November 4, 2005 AUS December 1, 2005 |
Genre(s) | Tactical role-playing |
Mode(s) | Single-Player |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Fire Emblem: Path of Radiance is a tactical role-playing video game developed by Intelligent System and published by Nintendo for the Nintendo GameCube video game console. The game was released on April 20, 2005 in Japan, October 17, 2005 in North America, November 4, 2005 in Europe and December 1, 2005 in Australia. It is the ninth Fire Emblem series title, and the third Fire Emblem series title to be released in North America and Europe. It was the first Fire Emblem series title to feature voice acting as well as being the first title to be rendered in a three-dimensional, cel-shaded manner. It is also the first Fire Emblem game to be released for a home console in North America, Australia and Europe.
Problems
Beeping
Random beeping sounds
Texture Filtering
Forcing texture filtering can cause odd lines in the faces of characters. Texture filtering should not be forced for this game.
Minor Image Alignment Issues with Direct X
Some images had minor misalignments when using the DirectX plug-in. This has been fixed in 3.0-840.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Scaled EFB Copy | Off | Map display renders static if this is on |
Version Compatibility
The graph below charts the compatibility with Fire Emblem: Path of Radiance since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6519 | Windows XP x86 | AMD Athlon 64 X2 4000+ | nVidia GeForce 8500 GT | Full playable but the cinematics go slowly | |
3.0 | Linux Ubuntu 11.04 x64 | Intel Core i5-2300 @ 2.8GHz | nVidia GeForce 430 | Perfect, EFB scaled copies must be off | asdf31416 |
r7714 | Mac OS X 10.7.1 x64 | Intel Core i7 @ 2.2 GHz | AMD Radeon HD 6750M | Perfect except for final cinematic which needs VSync | |
r7714 | Linux Ubuntu 11.10 x86 | Intel Pentium E2200 @ 2.2GHz | Intel G33 | Crashed after the introductory scene when cell shading was attempted. | |
3.5 | Windows 7 x64 | Intel Core i7-950 @ 4.1GHz | nVidia GeForce GTX 570 @ .9GHz | Almost perfect, the only problem remaining is the sound, many many glitches. | Titouf |
Gameplay Videos
- Intelligent Systems (Developer)
- Nintendo (Publisher)
- Fire Emblem (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2005 (Initial release year)
- Tactical role-playing (Genre)
- Single-Player (Game mode)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Scaled EFB Copy (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU):
- Tested
- Tested On (Release): 3.0
- Tested On (OS): Linux
- Tested On (CPU): Intel
- Tested On (OS): macOS
- Tested On (GPU): AMD
- Tested On (GPU): Intel
- Untested for 10000+ revisions
- GameCube games